
Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
Moderator: Moderators
Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
thanks for testing and reporting back! 

Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
You're welcome! Thanks again!hoijui wrote:thanks for testing and reporting back!
- Deadnight Warrior
- Posts: 183
- Joined: 08 Jun 2009, 17:59
Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
I've notticed that laser cannons fade before reaching max range, while in 0.82.7 they even shot outside weapon range. Dunno if this is an attempt to fix lasers shooting outside weapon range, but now HLTs are shooting in void as the can't hit anything near max range.
Even more pronounced if you use cylinder targeting and map has high hills.
Even more pronounced if you use cylinder targeting and map has high hills.
Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
see mantis report:
"Fast LaserCannon weapons not hitting targets at the edge of their range"
http://springrts.com/mantis/view.php?id=2679
"Fast LaserCannon weapons not hitting targets at the edge of their range"
http://springrts.com/mantis/view.php?id=2679
Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
FPS set aside, I did some testing and it appears that the CPU usage of Unit::SlowUpdate has doubled. And PFS is slightly higher as well, which can possibly be explained by the doubled resolution.knorke wrote:in all the test versions i tried my fps are lower than what i get in current version. fps are only 1/2 to 3/4 of normal, so it is still playable but noticeable.
We may need some detailed profiling to solve this. I will also try to bisect it to see where things went bad.
Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
The new engine seems to break some maps. Tested on centre command and johns pond (which are both mine), and the ground becomes all black.
There is no error in infolog.txt, but maybe it has something to do with ssmf, specular map or splattexÔÇö both of these maps use them. Errors pertain with shadows set to 0 too though.
I tested with spring_0.82.3-3299-g94702d5_minimal-portable and spring_{develop}82.8.1-30-g5dbb98b_minimal-portable. Both have errors. These maps run fine with spring 0.82.7.1.
Here's a sceenshot:

There is no error in infolog.txt, but maybe it has something to do with ssmf, specular map or splattexÔÇö both of these maps use them. Errors pertain with shadows set to 0 too though.
I tested with spring_0.82.3-3299-g94702d5_minimal-portable and spring_{develop}82.8.1-30-g5dbb98b_minimal-portable. Both have errors. These maps run fine with spring 0.82.7.1.
Here's a sceenshot:

Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
I tested centre command with the version that we are about to release.
At least with my settings, the map looks fine. Your graphics driver may be fail, or the settings differ.
At least with my settings, the map looks fine. Your graphics driver may be fail, or the settings differ.
Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
Ok, that's weird, but it's better than that the map/engine is a fail.
Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
I copied springsettings.cfg and lups.cfg from the 0.82 spring folder to the 0.83 spring folder, that should make the settings identical, no? And how can my graphics driver be fail if it works on those maps with spring 0.82.7.1? It's really mysterious, but I can't get past that it's only on my maps. Maybe some file left over from their design interferes with new spring?zerver wrote: At least with my settings, the map looks fine. Your graphics driver may be fail, or the settings differ.
So no one else has errors with these maps?
http://springfiles.com/spring/spring-ma ... re-command
http://springfiles.com/spring/spring-maps/johns-pond
Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
I can try and take a look when I get a pc working again but right now my machine is down jools.
Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
@Beherith:
did you try to lower HardwareThreadCount? see http://springrts.com/wiki/FAQ:trouble#S ... nfolog.txt
did you try to lower HardwareThreadCount? see http://springrts.com/wiki/FAQ:trouble#S ... nfolog.txt
Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
I have the same problem. For me it works when I change to LoS view. Does it render the map terrain with LoS for you Jools?
- Attachments
-
- infolog.txt
- Infolog
- (17.1 KiB) Downloaded 97 times
-
- screen00010.png
- This is without LoS on.
- (473.73 KiB) Downloaded 2 times
Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
Because the terrain rendering uses different shaders and stuff in 0.83.Jools wrote:And how can my graphics driver be fail if it works on those maps with spring 0.82.7.1?
Does the problem remain if you delete your settings file? This should reset everything to default.
Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
Hey, nice. If I enable LoS-mode then the errors go away. That's at least a temporary workaround then. But that also disables the ssmf features like shadows, specular map and splattex.Godde wrote:I have the same problem. For me it works when I change to LoS view. Does it render the map terrain with LoS for you Jools?
I guess the error has to do with these new features, but Beherith's Moor v2 doesnt show those errors. So does it have to do with how I have made those maps? Maybe the ssmf is just misconfigured (because I only tested it with the old spring when I compiled the maps, and I remember that texscales didnt seem to have any effect on the splats).
@Beherith: Dualfog gadget doesnt work in spring 0.83:
Code: Select all
DrawScreenEffects, [string "LuaRules/Gadgets/gui_dualfog_gadget.lua"]:392: attempt to index local 'a' (a nil value)
Code: Select all
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "{"
Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
I tried that but it doesn't help. Also when you type /shadows 0, I can see that the specular map and detailtex on the mountains remains. In old spring this used to turn off those features too.zerver wrote:Because the terrain rendering uses different shaders and stuff in 0.83.Jools wrote:And how can my graphics driver be fail if it works on those maps with spring 0.82.7.1?
Does the problem remain if you delete your settings file? This should reset everything to default.
Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
Removed double post