Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b) - Page 2

Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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hoijui
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Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Post by hoijui »

thanks for testing and reporting back! :-)
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askuhn
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Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Post by askuhn »

hoijui wrote:thanks for testing and reporting back! :-)
You're welcome! Thanks again!
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Deadnight Warrior
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Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Post by Deadnight Warrior »

I've notticed that laser cannons fade before reaching max range, while in 0.82.7 they even shot outside weapon range. Dunno if this is an attempt to fix lasers shooting outside weapon range, but now HLTs are shooting in void as the can't hit anything near max range.
Even more pronounced if you use cylinder targeting and map has high hills.
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hoijui
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Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Post by hoijui »

see mantis report:
"Fast LaserCannon weapons not hitting targets at the edge of their range"
http://springrts.com/mantis/view.php?id=2679
zerver
Spring Developer
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Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Post by zerver »

knorke wrote:in all the test versions i tried my fps are lower than what i get in current version. fps are only 1/2 to 3/4 of normal, so it is still playable but noticeable.
FPS set aside, I did some testing and it appears that the CPU usage of Unit::SlowUpdate has doubled. And PFS is slightly higher as well, which can possibly be explained by the doubled resolution.

We may need some detailed profiling to solve this. I will also try to bisect it to see where things went bad.
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Jools
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Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Post by Jools »

The new engine seems to break some maps. Tested on centre command and johns pond (which are both mine), and the ground becomes all black.

There is no error in infolog.txt, but maybe it has something to do with ssmf, specular map or splattexÔÇö both of these maps use them. Errors pertain with shadows set to 0 too though.

I tested with spring_0.82.3-3299-g94702d5_minimal-portable and spring_{develop}82.8.1-30-g5dbb98b_minimal-portable. Both have errors. These maps run fine with spring 0.82.7.1.

Here's a sceenshot:

Image
zerver
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Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Post by zerver »

I tested centre command with the version that we are about to release.

At least with my settings, the map looks fine. Your graphics driver may be fail, or the settings differ.
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Jools
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Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Post by Jools »

Ok, that's weird, but it's better than that the map/engine is a fail.
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Jools
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Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Post by Jools »

zerver wrote: At least with my settings, the map looks fine. Your graphics driver may be fail, or the settings differ.
I copied springsettings.cfg and lups.cfg from the 0.82 spring folder to the 0.83 spring folder, that should make the settings identical, no? And how can my graphics driver be fail if it works on those maps with spring 0.82.7.1? It's really mysterious, but I can't get past that it's only on my maps. Maybe some file left over from their design interferes with new spring?

So no one else has errors with these maps?

http://springfiles.com/spring/spring-ma ... re-command
http://springfiles.com/spring/spring-maps/johns-pond
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smoth
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Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Post by smoth »

I can try and take a look when I get a pc working again but right now my machine is down jools.
abma
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Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Post by abma »

@Beherith:

did you try to lower HardwareThreadCount? see http://springrts.com/wiki/FAQ:trouble#S ... nfolog.txt
Godde
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Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Post by Godde »

I have the same problem. For me it works when I change to LoS view. Does it render the map terrain with LoS for you Jools?Image
Attachments
infolog.txt
Infolog
(17.1 KiB) Downloaded 97 times
screen00010.png
This is without LoS on.
(473.73 KiB) Downloaded 2 times
zerver
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Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Post by zerver »

Jools wrote:And how can my graphics driver be fail if it works on those maps with spring 0.82.7.1?
Because the terrain rendering uses different shaders and stuff in 0.83.

Does the problem remain if you delete your settings file? This should reset everything to default.
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Jools
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Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Post by Jools »

Godde wrote:I have the same problem. For me it works when I change to LoS view. Does it render the map terrain with LoS for you Jools?
Hey, nice. If I enable LoS-mode then the errors go away. That's at least a temporary workaround then. But that also disables the ssmf features like shadows, specular map and splattex.

I guess the error has to do with these new features, but Beherith's Moor v2 doesnt show those errors. So does it have to do with how I have made those maps? Maybe the ssmf is just misconfigured (because I only tested it with the old spring when I compiled the maps, and I remember that texscales didnt seem to have any effect on the splats).

@Beherith: Dualfog gadget doesnt work in spring 0.83:

Code: Select all

 DrawScreenEffects, [string "LuaRules/Gadgets/gui_dualfog_gadget.lua"]:392: attempt to index local 'a' (a nil value)
and Moor V2 complains about a zillion not found features:

Code: Select all

[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "{"
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Jools
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Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Post by Jools »

zerver wrote:
Jools wrote:And how can my graphics driver be fail if it works on those maps with spring 0.82.7.1?
Because the terrain rendering uses different shaders and stuff in 0.83.

Does the problem remain if you delete your settings file? This should reset everything to default.
I tried that but it doesn't help. Also when you type /shadows 0, I can see that the specular map and detailtex on the mountains remains. In old spring this used to turn off those features too.
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Jools
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Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)

Post by Jools »

Removed double post
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