need heightmap for map with "grace period" walls - Page 2

need heightmap for map with "grace period" walls

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: need heightmap for map with "grace period" walls

Post by knorke »

agree it is something that could be a modoption.
would need more work then though, like multiple teams etc.
(originally i wanted startboxes=walls but after i lost that i made a simpler version)
This way it works for any game too, not just one.
can't you remove the jitter by detecting if a unit would cross the force field next frame based on velocity?
yes, it is not perfect.
Had two XTA testgames and players seemed to just "accept" the wall instead of trying to run units through it. So most of the time you do not notice anyway.
Post Reply

Return to “Map Creation”