The reason he did that is because you're suggestion is about that reasonable. The game would have to be almost compleatly rewritten for each format, the two formats would look quite different, and probably be all but incompatable. There isn't a game in existance that runs in both DX and openGL, simply because no team wants to take on a project like that, you're doubling your programming hours to do so! Leave the universal standard stomping to microsoft with thier super programming slave table conglomerates.Alantai Firestar wrote:! I did not envisage people taking my suggestion to the ludicrous extremes as far back as pre-1995 systems =l.
My thought was if spring had multiple rendering engine capability then perhaps we wouldnt be limiting it to only playing ok on anythign better than 1Ghz, bringing it more into OTA's minimum requirements on some rendering engines.
But if you wanna play it on your BBC mastercomputer or your pocket calculators and electronic typewritters than go ahead, afterrall this ahs been doen in numerous other engines at least to the OpenGl or DirectX choice. But dont be ridiculous and suggest I'm asking for all these amazingly cpu/gpu itnensive features.
For practical purpouses PCs will run openGL fairly effectively, it's just slightly less smooth then microsoft DX standards in windows. Lunix however has to emulate windows to run DX platforms. I'm kindof suprized that the SJ's used DX at all in the project, consider it's an independent open source it's obviously going to appeal to the lunix crew to some degree. I would have shot for the universal compatability of OpenGL... Even several big name PC games use it, Doom3 for one...