Duke Nukem Forever - Page 2

Duke Nukem Forever

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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Duke Nukem Forever

Post by momfreeek »

smoth wrote:Amazing.. that is a term I use for very special things:

...

but a vidia game, with pixels... never.
why post this? .. cmon does it even sound like its true? It takes like 5 seconds to search all your posts..



http://springrts.com/phpbb/search.php?s ... hor_id=179

Re: Journeywar Posted: 28 Apr 2011, 15:52
smoth wrote:This is looKing amazing man, keep up the good work
smoth wrote:The stubbornness of ba players is amazing.
and a few hundred more..


smoth wrote:
Gota wrote:So you basically wrote that post just to flaunt your life?
You jelly? No i posted that to put things in PERSPECTIVE.
seriously? nice view from up there?
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Duke Nukem Forever

Post by KaiserJ »

thats amazing
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Duke Nukem Forever

Post by PicassoCT »

its a maze thing, i ve studied languages i can tell, having bended some truths myself ;)

why not accept smoth bites sometimes? He made a fullscale one man mod, he contributed, just accept him as he is. You can accept me foolin around, so you should get along with nearly every other human beeing. :D
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Duke Nukem Forever

Post by momfreeek »

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Duke Nukem Forever

Post by 1v0ry_k1ng »

smoth wrote:guys, look at my flaccid penis
interesting,*
PicassoCT wrote: Duke is dead, and they burried him in a little dvd box. Oh, why do the best always die of old age...
beautiful words :cry:

so in RL, is this game worth buying? I played duke nukem 3d to death, and I'm torn between the hope of feeling the duke once again and the fear that it will be poor and soil all the great memories

* a post with no relevance to the thread and a target audience consisting solely of yourself.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Duke Nukem Forever

Post by KaiserJ »

i'm giving it a week. if i still feel like it then, i'll buy it

lol @ rat in microwave
Coresair
Posts: 279
Joined: 30 Dec 2009, 01:17

Re: Duke Nukem Forever

Post by Coresair »

Already pre-loaded.....
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Duke Nukem Forever

Post by Das Bruce »

POWERFULLY DISAPPOINTING

kdr, I've just got past the driving part of the casino, does it get any better?
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Duke Nukem Forever

Post by 1v0ry_k1ng »

oh no :(
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Duke Nukem Forever

Post by KDR_11k »

Das Bruce wrote:POWERFULLY DISAPPOINTING

kdr, I've just got past the driving part of the casino, does it get any better?
IMO yes. I found myself liking it more as I got further into the game, the casino driving bits still had me thinking meh.

After finishing DNF I dug out Necrovision for comparison (I wasn't very far into the second segment of that game, it changes drastically after the first segment) and it was more fun though. I think you can get that for dirt cheap on Steam (when I bought it it was 75% off). In DNF you can carry fewer total weapons than you can wield simultaneously in Necrovision, I'm wielding a claw glove with wrist mounted stake launcher and death ray on one hand and a rocket launcher in the other and if things get bad I can kick enemies away with a powered up boot while shredding others with the wolverine style claws in the glove. And the glove has other spells available that can be switched to. Oh and it can turn corpses into zombies that fight for you.
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Panda
Posts: 2042
Joined: 22 Jun 2006, 00:20

Re: Duke Nukem Forever

Post by Panda »

PicassoCT wrote:its a maze thing, i ve studied languages i can tell, having bended some truths myself ;)

why not accept smoth bites sometimes? He made a fullscale one man mod, he contributed, just accept him as he is. You can accept me foolin around, so you should get along with nearly every other human beeing. :D
I've met people who seem stranger than you.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Duke Nukem Forever

Post by smoth »

Was necrovision as fun as painkiller?
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TheMightyOne
Posts: 492
Joined: 26 Feb 2007, 14:32

Re: Duke Nukem Forever

Post by TheMightyOne »

smoth wrote:Was necrovision as fun as painkiller?
I think Painkiller is #1, followed by Serious Sam 1
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Duke Nukem Forever

Post by KDR_11k »

smoth wrote:Was necrovision as fun as painkiller?
I think right now I'm enjoying it as much.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Duke Nukem Forever

Post by PicassoCT »

Panda wrote:
PicassoCT wrote:its a maze thing, i ve studied languages i can tell, having bended some truths myself ;)

why not accept smoth bites sometimes? He made a fullscale one man mod, he contributed, just accept him as he is. You can accept me foolin around, so you should get along with nearly every other human beeing. :D
I've met people who seem stranger than you.
No, you dont. I hold back, here.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Duke Nukem Forever

Post by Karl »

Wait what you can only hold 2 Weapons with low ammo? Interresting... :shock:

Wait wat dynamic hud? You sick or what?
Oh such interresting way to get its health more "Oh my god my Ego is low i need to put moar rats in a microwave! Or i be very Egoisticaly and share nothing then i will get more health ego"
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Panda
Posts: 2042
Joined: 22 Jun 2006, 00:20

Re: Duke Nukem Forever

Post by Panda »

KDR_11k wrote:After finishing DNF I dug out Necrovision for comparison (I wasn't very far into the second segment of that game, it changes drastically after the first segment) and it was more fun though. I think you can get that for dirt cheap on Steam (when I bought it it was 75% off). In DNF you can carry fewer total weapons than you can wield simultaneously in Necrovision, I'm wielding a claw glove with wrist mounted stake launcher and death ray on one hand and a rocket launcher in the other and if things get bad I can kick enemies away with a powered up boot while shredding others with the wolverine style claws in the glove. And the glove has other spells available that can be switched to. Oh and it can turn corpses into zombies that fight for you.
8)
Coresair
Posts: 279
Joined: 30 Dec 2009, 01:17

Re: Duke Nukem Forever

Post by Coresair »

It seems very good so far, just got to the crane part. I just wonder if it supports sli fully because I am getting some odd performance (ie dropping below 60fps with 40% gpu usage)
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Duke Nukem Forever

Post by KDR_11k »

Considering how it looks I'd guess it's more CPU constrained.
Coresair
Posts: 279
Joined: 30 Dec 2009, 01:17

Re: Duke Nukem Forever

Post by Coresair »

Well I am running an i7 2600k at 4.6ghz, It shouldn't be THAT CPU constrained :?. I played a little more, almost done with the duke burger stuff, I am have a lot of fun with this game. Ignore the reviews. They want another COD clone....
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