
BTW 8D 7.31 will still exist. Yay! In fact you could go back to any version and take your pick for the one you like most!
Moderator: Content Developer
agreedGota wrote:/What do you want maintained there?if your happy with it play early version and thats it...what maintanance do you need for it?
it obviously grows, dont tell me u dont see any new faces >> NZ timezone is pretty small. simple truth about pc games is that people dont/cant spend their life playing them.Look, simple truth is BA player base hasn't grown in several years now
hardly any growth at all cause of the obvious reasons,Nixa wrote:Going from 300 active players in 2005 to 400 active players in 2011 at any one time is not really what I'd consider growth. You knew exactly what I meant by that post.
but there are new faces D: i dunno, did u mean lack of changes ? 'development'? techA did that and got t167123168 units. dunno if want.why no more players?
eh?Cheesecan wrote:retard elitist tendencies
"opinion"?Cheesecan wrote:bizarre nerd fetish
Nope. I never really pointed at BA balance but was more asking the question just as you are now.==Troy== wrote:To address the playerbase argument. Nixa, can you back it up, that people are leaving and not coming to the BA because of the balance? From my point of view, the age of the game, art, and complexity of the interface (including springlobby) are the main issues, since, spring is BA essentially (at this point of time). So balance issues for BA is a minor part at most.
Nixa wrote: But the question needs to be asked - so many account creations but why no more players? (the point I was originally pushing)
There are no free resource exploits, when you are reclaiming a unit you are getting no additional income (until it is fully reclaimed). In addition when you are reclaiming a unit it doesn't idle auto heal, so reclaim and reclaim+repair is the same as it was.AF wrote:If big units heal faster than they can be repaired conventionally, then special care has to be taken with reclaim rate, else reclaim speed < repair speed == free resources.
Any autoheal will also result in a net gain. Imagine a cobot is reclaiming a unit, and another conbot is repairing it. Normally you would get whatever the transferral from pure energy repair to energy and metal reclaiming was. Now you have the effect of additional repair rate being brought in, you have extra IN to supply your OUT.
All of course marginal and having little impact of any, afterall the effort to exploit this is probably more than enough to win the game, but on the fringes of huge expensive units where the effort needed is reduced...