KaiserJ's Guns [Split from Random WIP] - Page 2

KaiserJ's Guns [Split from Random WIP]

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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: KaiserJ's Guns [Split from Random WIP]

Post by SinbadEV »

knorke wrote: old flint lock muskete or pistol
Blunderbuss!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: KaiserJ's Guns [Split from Random WIP]

Post by smoth »

Dp28 knorke
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: KaiserJ's Guns [Split from Random WIP]

Post by 1v0ry_k1ng »

also an RPG launcher and a huge hammer
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: KaiserJ's Guns [Split from Random WIP]

Post by bobthedinosaur »

You need paddles. The dungeon can be a dangerous place...
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

KaiserJ wrote:MK what sort of rounds does that puppy shoot?
Hehehehe
http://www.youtube.com/watch?v=eQcE1ze_he8
http://www.youtube.com/watch?v=vIbEOmhfDZs
The original version fired a salvo of 16 heat-seeking missiles.

Later designs also added, at one point or another: a rapid-fire launcher, lasers, and concentric rings of miniguns.
http://www.youtube.com/watch?v=cCsuqF7URvE
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: KaiserJ's Guns [Split from Random WIP]

Post by Wombat »

how could u forget about best gun ever.

Image

also

Image
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: KaiserJ's Guns [Split from Random WIP]

Post by hoijui »

Image

a particle accelerator gun would be cool too, to convert your enemies into lots'o god particles. what more to show respect can there be?

for mele, maybe some adaption of Bruno's penetrator machine.
... penetrator arrow for the crossbow!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: KaiserJ's Guns [Split from Random WIP]

Post by PicassoCT »

How about a muzzleloader? 9 of ten shots are said to not endanger the armsmen :D

Also the gattling from predator and the ALIEN Pulse Rifle.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: KaiserJ's Guns [Split from Random WIP]

Post by SinbadEV »

Since we're talking about guns and this was on fark today:

URL Would Spoil the content
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: KaiserJ's Guns [Split from Random WIP]

Post by rattle »

Automag V
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Auto-9 (Robocop's Beretta)
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: KaiserJ's Guns [Split from Random WIP]

Post by PicassoCT »

I see realistic warfar is dropping his physical accurate shadow on your game KaiserJ.

How about overheating weapons?

Image
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Wombat
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Re: KaiserJ's Guns [Split from Random WIP]

Post by Wombat »

Image
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: KaiserJ's Guns [Split from Random WIP]

Post by KaiserJ »

nice. all will be added;

sinbad that gun bra is awesome but in the alternate universe of my game, women never had any rights (everyone was too busy fighting wars against hideous monsters in western canada and northeast asia)

consequently the role played by womenfolk is a minor one; in my game they might be shopkeepers, whores, beggars, or damsels in distress.

edit: i -might- be inclined to add them as characters... but making a pretty girl in lowpoly is tough >.<

i should will add the whole robo cop suit, not just the gun... so cash

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"i'd buy that for a dollar!"
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: KaiserJ's Guns [Split from Random WIP]

Post by PicassoCT »

Every gun will be added, u say?

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smoth
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Joined: 13 Jan 2005, 00:46

Re: KaiserJ's Guns [Split from Random WIP]

Post by smoth »

sex machine was an awesome guy but that gun was fucking stupid
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: KaiserJ's Guns [Split from Random WIP]

Post by rattle »

cant find a proper image for the cock rocket from orgazmo :cry:
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: KaiserJ's Guns [Split from Random WIP]

Post by PicassoCT »

Evolution doesent reward backfiring ideas?


Srsly, KaiserJ, how about a game of chicken with mods? We try to see who gets away with the most crazy stuff, shall we?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: KaiserJ's Guns [Split from Random WIP]

Post by knorke »

oh yes.
round 1: PicassoCT vs emmanuel
ding ding ding!
---
oh, and that large cannon that shots steel balls from serious sam.
Image

but also needs more non-projectile weapons, like a electro gun. should be cheesy with large tesla coil etc.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: KaiserJ's Guns [Split from Random WIP]

Post by SinbadEV »

PVC Potato Cannon:

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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: KaiserJ's Guns [Split from Random WIP]

Post by PicassoCT »

How about something really crazy for a change? Lets take a model railroad, to be moar exact you have a mountain with a tunnel, and a track, and out on it rides a small-scaled trainmounted ww1-artillery - and that is the gun.

Or how about that puppet that followed you in that mod for Unreal Tournament.. "Mama... Mama... Booom." That mod was one of the greatest weaponcollections ever to be made.

http://www.youtube.com/watch?v=z8p_UCWQsVo
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