Every single FBI tag used in XTA - Page 2

Every single FBI tag used in XTA

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Well the multiple files in the one document is no problem, and is infact quite easy to solve. But, because of how different the two spreadsheets will have to be, I doubt I could easily integrate the two. However, I can make it so you can add in a list of weapons somewhere else in the FBI editor, so that they appear when you click the weapons box. Was already planning to add something like that. But that will probably come next week.

Anyway, why dont we post stuff like this in the thread I made specifically for this?
Post Reply

Return to “Game Development”