PicassoCT wrote:You could do glacier chasms, but that would result in textur stressing. Unless you make it a feature.
icey chasms are pretty much white->blue fades(my dad's been to antartica) so that isn't a worry. It's a good idea but odds are if there was icey casms, 70ft+ walking metal guys would cause said chasms to collapse.
KaiserJ wrote:something tiny like icyrun might be a fun one to include (albiet a bit larger)
the reason i've enjoyed games of icyrun with gundam is that i can play a 1v1 and it'll be over a lot faster than if i were to play any number of other massive maps
yeah I completely ignored the tiny part because spring has so darn many tiny maps. that and narrow valley remake is going to be a tiny map with a similar theme.
KaiserJ wrote:by enlarging the size of the map enough to make the two middle paths less choky, it changes the dynamic of the game somewhat.
keep in mind any dasher type unit can boost all over those mountains, they act as a speed boost rather than a slow down for those guys.
KaiserJ wrote:the other reason i suggested that map in particular was because gundam has a ton of -huge- maps, and no -tiny- ones
I can still make it tiny, that is a lot easier for me to do. Honest.