Screen shots of a new map .... - Page 2

Screen shots of a new map ....

Discuss maps & map creation - from concept to execution to the ever elusive release.

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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Wow someone remembered Freaky Forest!

That map was crappy but I got good reviews for it...
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Quick, aGorm, we need a chessboard map with Chess pieces as features :D
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

GrOuNd_ZeRo wrote:Wow someone remembered Freaky Forest!

That map was crappy but I got good reviews for it...
Nah, just the water didn't work out right, but it was a pretty neat little map.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

So much to do so little time :( hope everyone will bare with me.

aGorm
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

I did some changes and stuff ...

So, here are screen shots of the final map ....

I will upload to FU in a few hours ..... :-)


Image

Image

Image

Image

Image




I hope someone likes it ....
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

hmm looks like it'll be nice for AI testing, I was starting to get annoyed everybody was copying my lead with using brazillian battlefields.
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

But it made me FEEL SPECIAL that you guys were using that map to test your AI's on ;)

looks good Gen! *downloads Sentinal Returns*
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Yah well it was the right size, flat and nice with a good amount of irregulairty, a good example of spring style metal map, didnt take ages to load, and was the average size of map, with no features placed on it.

Maybe if you made a mark II with different styles of mex spots in different areas of the map, and some non-uniformity so like one part of the map is more mountainous and rugid with a stream that crosses like a thick band from one corner to halfway, and maybe somewhere with a pass. Bigger of course, but still have a nice variety of examples of different map styles.
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

I like the "In the night with a flashlight" feel to it.

[Edit] The light settings were changed so now it looks like an average map. Dang, I really liked how different it looked.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

Looks like a few would like a new version of Appleville. Would you
like to see a new version of the map without wreckage and
less metal deposits. Also, have it darker and more trees ..... :-)

If you want it, I'll do it .... Post comments ... If you want it done ..
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

Yes please. More "The Shining"-feeling to it!!
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I agree, I WANT THE DARKNESS and no corpses please, they distract me...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

hmmm this map does not make a good replacement brazil battlefield, too big.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

A new version called Appleville-Two is released with no wreckage
and metal resources lowered. Its also a little darker too.
Here are some screenshots.


Image

Image

Image



Here is the links for the download of the map on FU....

http://www.fileuniverse.com/?p=showitem&ID=1686

I hope someone likes it LATER ....
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Much nicer to see a map that doesnt look like it's midafternoon or the sun's setting.
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