Spring engine port to Nintendo DS - Page 2

Spring engine port to Nintendo DS

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Spring engine port to Nintendo DS

Post by TradeMark »

Well, all i can say...

Good luck fitting the SpringRTS requirements:
CPU: 2000 MHz
GPU: 300 MHz (256 MB Geforce 6600 Series)
RAM: 1000 MB
Disk space: 2 000 000 kB (converted to kB for better comparison to DS)

To this:
CPU: 67 MHz
GPU: no GPU, using CPU for render!
RAM: 4 MB
Disk space: 256 kB (serial flash memory)
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Spring engine port to Nintendo DS

Post by knorke »

why would i want to play on a small handheld when i can just controll economy and base from the 3D table, 31 others control major units in the battle with a VR headset and a zapper gun like a wiimote? With the DS I also don't see how spectators watch the whole battle unfold on a hidef screen outside which is a big part of spring imo.
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