Well, all i can say...
Good luck fitting the SpringRTS requirements:
CPU: 2000 MHz
GPU: 300 MHz (256 MB Geforce 6600 Series)
RAM: 1000 MB
Disk space: 2 000 000 kB (converted to kB for better comparison to DS)
To this:
CPU: 67 MHz
GPU: no GPU, using CPU for render!
RAM: 4 MB
Disk space: 256 kB (serial flash memory)
Spring engine port to Nintendo DS
Moderator: Moderators
Re: Spring engine port to Nintendo DS
why would i want to play on a small handheld when i can just controll economy and base from the 3D table, 31 others control major units in the battle with a VR headset and a zapper gun like a wiimote? With the DS I also don't see how spectators watch the whole battle unfold on a hidef screen outside which is a big part of spring imo.