Reign and Collapse -Planetary Conquest/Fleet Command WIP - Page 2

Reign and Collapse -Planetary Conquest/Fleet Command WIP

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Frostbrandt
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Joined: 24 Feb 2011, 02:02

Re: Reign and Collapse -Planetary Conquest/Fleet Command WIP

Post by Frostbrandt »

KDR_11k wrote:Spring's gadget system makes mod code more modular than normal so it can be possible to take features from other mods, drop them into yours and just have them work. That's why it's useful to look around for features you'd like in other mods.

Rigging and animating doesn't really exist for Spring yet AFAIK, you only get the option to script piece rotations but with a space mod that should be less problematic than e.g. with something involving people running around. It's designed for mechanical animations.

The flagship idea worries me insofar as an expensive construction that's hard to replace is also hard to afford in first place, a player going for one would have to seriously throttle regular unit production and would be vulnerable to regular attacks. Teching to flagships likely won't be a regular occurrence during regular matches.
We were actually talking about this mechanic recently. The idea was actually to have more of a 'Hero' unit than something you're going to go out of your way to tech to. We had three basic archetypes for flagships at the moment; Assault, Support and Political. The assault would be pretty self explanatory, a huge powerhouse ship similar to the experimental we've seen on SupCom and stuff like that. Support were being designed more like Super-Carrier type ships, fast reinforcement (Basically a production structure that moves, if possible?) And the Political would grant a modifier for capturing planets or defending them. We wanted RAC to be a team oriented style game rather than 1v1, giving people potential roles or playstyles provided we can get the balance right. It was being designed as more of a mandatory feature that all players would be trying to get than a resource sink, it's one of the areas we're really thinking deeply about.

As for planet capturing, the goal was to have a web of planets as your objective to gain favor in a system. It could be as simple as standing near them and then moving to the next, or as complicated as actually researching or upgrading your planets to fortify, increase resource production, things like that. We're aiming for the more complicated route but given my total lack of scripting knowledge I'm not going all out in the design just yet.

and @ the Organic ship comment, it's a 3D concept. One of our artists is designing a bio mechanical race and said he couldn't get muscular looking ships at under 3000 verts. That 3D concept was a basic normal map that I gave him on a 1300 vert model, to show him how low poly we could get. It was by no means a final model :P. I was basically just showing him some design shortcuts that I WOULD use given that those fighters are incredibly small - but I'm not the one designing that race! :P

Thanks all for your feedback, I'd have written more detailed (I have a huge page of lore and ship information somewhere on my computer I can upload.) notes, but I've been loaded with work this week, time to update the wiki I guess. :)
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Reign and Collapse -Planetary Conquest/Fleet Command WIP

Post by Wombat »

he couldn't get muscular looking ships at under 3000 verts
zbrush + normal map, u can easly get under 1,5 k
Frostbrandt
Posts: 8
Joined: 24 Feb 2011, 02:02

Re: Reign and Collapse -Planetary Conquest/Fleet Command WIP

Post by Frostbrandt »

Wombat wrote:
he couldn't get muscular looking ships at under 3000 verts
zbrush + normal map, u can easly get under 1,5 k
We've got mudbox at the moment, but it's all the same deal, given some time I'm sure he can get his models to that level, mine was a horrible model but it was 1300 and had the effect that he's looking for. Given some time to polish it will all work.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Reign and Collapse -Planetary Conquest/Fleet Command WIP

Post by KDR_11k »

Hell, Freespace had organic looking ships back in the day and I'd say those were in the low hundreds, maybe even less than a hundred. It's all about how much fidelity you want. For small, fast fighters you can go with very low poly designs since nobody will get a close look at them anyway, for capital ships you can go way higher. Spring usually isn't GPU constrained even in larger battles (the physics tend to eat up the CPU long before the graphics do much to modern hardware) so you can afford to be fairly liberal with your polycounts overall.

For what's mechanically possible I'd really suggest you look for a working version of THIS, it starts you with a mobile carrier unit that builds your fleet, has you capturing planets to gain resources and potentially buy the Imperator flagship when your income exceeds your unit manufacturing abilities (the thing isn't terribly expensive but weapons cost extra so for a fully armed and operational battle station you'll have to spend a LOT of money).
Frostbrandt
Posts: 8
Joined: 24 Feb 2011, 02:02

Re: Reign and Collapse -Planetary Conquest/Fleet Command WIP

Post by Frostbrandt »

KDR_11k wrote:Hell, Freespace had organic looking ships back in the day and I'd say those were in the low hundreds, maybe even less than a hundred. It's all about how much fidelity you want. For small, fast fighters you can go with very low poly designs since nobody will get a close look at them anyway, for capital ships you can go way higher. Spring usually isn't GPU constrained even in larger battles (the physics tend to eat up the CPU long before the graphics do much to modern hardware) so you can afford to be fairly liberal with your polycounts overall.

For what's mechanically possible I'd really suggest you look for a working version of THIS, it starts you with a mobile carrier unit that builds your fleet, has you capturing planets to gain resources and potentially buy the Imperator flagship when your income exceeds your unit manufacturing abilities (the thing isn't terribly expensive but weapons cost extra so for a fully armed and operational battle station you'll have to spend a LOT of money).
Will do, but can I grab a link from someone? I haven't been able to find a version of it anywhere.
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