The supply radius of depots in S44 could be considered an aura spell thing that makes near units shot faster etc...
that game with the funny tanks!then show me game with unit which can collect items
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that game with the funny tanks!then show me game with unit which can collect items
Fuck yea i will boiwombat can make some funny creatures and little men
that would be incredible, but i personally would be completely out of my depth trying to make something like that with spring engine. would probably be on the "would be awesome" list, along with a procedural map. something like this could be tied with what knorke said about "pickupable" items like the flag... even if it were something like a "chicken queen" for want of a better description could drop an "item" that functions like a flag in that it's pickupable, and would provide ability buffs to whichever unit grabbed itperks/ skills
not sure if it's 100% crucial, because crafting already sort of occurs when you create a building, ie : combine x materials to get y item, as is already done in TA and WC3 etc. i think REALLY what it would come down to is a good distribution of resources across the map and many different resources, that way the most powerful buildings and morphs and such are restricted because you simply don't have the pizdecium ore to create them.crafting
i plan to make head/torso/shoulder/forearm/hand/pants/thigh/calf/shoesBut you probally want to seperate the pieces further, ie just having different torso/legs/arms/head does not allow for that many combinations.