JCAI source on spring CVS
Moderators: hoijui, Moderators
I've done another bunch of improvements, if anyone is testing it, try brazillian battleground map, it's working quite well on that one (quite well as in the AI functioning quite well, not as in human player playing quite well
).
Here is JCAI 0.20 with a modified spring (0.64 with cvs changes and some other minor things), for all you testing-eager people
http://www.fileuniverse.com/?p=showitem&ID=1599
Another thing, because it doesn't use the pathfinding to find distances, it plays very bad on water maps or just maps with a few lakes in it. That and it doesn't build water units
You can also just wait for 0.65 or whatever it will be called, I don't think it will be long until that is released.

Here is JCAI 0.20 with a modified spring (0.64 with cvs changes and some other minor things), for all you testing-eager people

http://www.fileuniverse.com/?p=showitem&ID=1599
Another thing, because it doesn't use the pathfinding to find distances, it plays very bad on water maps or just maps with a few lakes in it. That and it doesn't build water units

You can also just wait for 0.65 or whatever it will be called, I don't think it will be long until that is released.
Last edited by jcnossen on 11 Oct 2005, 12:29, edited 2 times in total.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I had no luck making an AI for WD, it always complains about the file missing even though it's an exact match to the mod's file name...well, it's rather having problems reading it...
I also had a crash when I blew up a factory I think, I'm not sure, but it was probably due to the fact I shared a con unit with the AI to see what happens lol, I didn't expect the AI to use it and it didn't, but the game might have crashed when I killed it...lol oh well...
I also had a crash when I blew up a factory I think, I'm not sure, but it was probably due to the fact I shared a con unit with the AI to see what happens lol, I didn't expect the AI to use it and it didn't, but the game might have crashed when I killed it...lol oh well...
The AI interface doesn't report units being switched to other teams, so indeed it will crash or just not work.um dude...u see those defenses? u see those cons?He was saying he doesn't see them (because they are not supported/working yet).![]()
What does it say in the log file?I had no luck making an AI for WD, it always complains about the file missing even though it's an exact match to the mod's file name...well, it's rather having problems reading it...
I also had a crash when I blew up a factory I think, I'm not sure, but it was probably due to the fact I shared a con unit with the AI to see what happens lol, I didn't expect the AI to use it and it didn't, but the game might have crashed when I killed it...lol oh well...
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I also have to say I had a hard-crash (reboot) when I was trying to play on Sparewood...
I'll post the log file soon.
To my surpise, the AI build a con aircraft! this was on the Pass V2, the com attacked me and it died from stepping on mines and suddenly con planes were roaming all over the place building all sorts of stuff including adv air plants
I was like WTF!
I'll post the log file soon.
To my surpise, the AI build a con aircraft! this was on the Pass V2, the com attacked me and it died from stepping on mines and suddenly con planes were roaming all over the place building all sorts of stuff including adv air plants

To my surpise, the AI build a con aircraft! this was on the Pass V2, the com attacked me and it died from stepping on mines and suddenly con planes were roaming all over the place building all sorts of stuff including adv air plants I was like WTF!

It should also take build speed of construction units into account when finding a way to build stuff, right now it just picks the cheapest builder which is an aircraft.
snip
(removed some stuff that inquired about the genetic disposition of min3mat)
/snip
min3mat, you _are_ an idiot, but what exactly did you mean with your very eloquent :
"um dude...u see those defenses? u see those cons?" posting?
If it is a literal question, then my anser is "no". I dont see them.
How does this question and my answer help to push forward this discussion about zaphods ai?
(removed some stuff that inquired about the genetic disposition of min3mat)
/snip
min3mat, you _are_ an idiot, but what exactly did you mean with your very eloquent :
"um dude...u see those defenses? u see those cons?" posting?
If it is a literal question, then my anser is "no". I dont see them.
How does this question and my answer help to push forward this discussion about zaphods ai?
I think min3mat was referring to the screenshot of NTAI showing an AI abse with con units and base defences, the one he posted on fileuniverse yesterday. Really this all should have been kept quiet but min3mat blundered and posted it and I made him censor it, though I expect zaphod saw it.
I'll post the dll and shots and a good description in a new thread in the next 10 minutes ^_^ and suffice to say from my test run of JCAI, they ahve numerous similairites and differences, for example JCAI rushed me at the 10 minute mark then sent thuds etc afterwards immediatly, NTAI sent 10 or so units at once at the same timeframe
I'll post the dll and shots and a good description in a new thread in the next 10 minutes ^_^ and suffice to say from my test run of JCAI, they ahve numerous similairites and differences, for example JCAI rushed me at the 10 minute mark then sent thuds etc afterwards immediatly, NTAI sent 10 or so units at once at the same timeframe
- Michilus_nimbus
- Posts: 634
- Joined: 19 Nov 2004, 20:38
very much so, you'll have to wait till SJ releases if you want to do a JCAI vs NTAI battle, but I must say my AI defences are formidable to any other AI or n00b, wether it can defeat JCAI is one question but wether JCAI cna do anymore than destroy the perimeter then see it be rebuilt and then some everytime....
Although I must admit JCAI is more advanced in how it does what it does.
Although I must admit JCAI is more advanced in how it does what it does.