Pxtl wrote:I expect to get bored and give up on a week. (I'm about 0.1% of the way into)

It's kind a pity though cause your ideas are pretty cool.

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Pxtl wrote:I expect to get bored and give up on a week. (I'm about 0.1% of the way into)
Why would you want to do that? Much less interesting if everyones forced to a 3 con start or such, and can't even scout anytihng.Pxtl wrote:2) The Interrupt, a simple long-ranged turret with a long reload time that discourages rushing. Once you mass some units they can be ignored, but they'll discourage rushers from sending out their first 2-3 units on offense on maps that use these things.