I think this is a double edged sword. If such brand exists, you have taken it too dramatically as a main rule, that you slavishly follow.TheFatController wrote:Maybe the main reason the Balanced Annihilation 'brand' is still going so strong is because of the very little change in the mod's design, and maybe the community doesn't want an evolving mod (case in point: the replies in http://springrts.com/phpbb/viewtopic.php?f=44&t=23941).
And forgetting the fact, that there is still a lot of players, including me, who would like to see BA progressing and fixing the flaws and has stopped playing and lost interest due that. BA has not reached status quo yet!
It isn't about evolving and losing the essential gameplay. It's about progressing, moving forward, polishing. I have discussed about the flaws of BA in several other similar threads and Im not going list them all through again. We know them, we admit them, we agree them - at least majority.
What I'd like to see first is BA taking more steps improving the outlook. To be honest, the game looks merely decent from a distance and can't bare closer look: textures, models, effects, all of them so 90's. We should open the project for a standing developer of graphical design, who thus would be more commited to his work and create more consistent artistic style. Current situation is bad, theres several detached modellers who all have their own visual angle on how BA should look like. It leads to a mish mash, similar problem which CA been having.
Second, the combomb and comnap phenomenan is intolerable. It's a flaw that has caused many players to flee from BA. CA took drastic step and get rid of the whole thing. SA is a more like a compromise. Good news is that you dont need to do even that dramatic measures. You will get big step forward by just excluding either one from the gameplay.
I'd be careful with the explosions and combombs. I'd see the napping more of a problem than combomb, since combomb isn't possible in 1v1 though napping is. Napping is also easier to exclude. Just restrict transport loading enemy units. Or even more conservative solution would be allowing enemy shoot the transport, which is also logical, but still makes the napping possible in theory while being not as abusive! This will also fix the OP:ness of dragonflies, which are awesome units, but too awesome: They shouldnt be defending units, but just a transports. Personally I'd restrict enemy napping and balance it by increasing the rate of fire paralyzers gun.
I wouldn't like to see this as a personal attack towards you TFC. You have been doing great job. Yet however, too much authority has fallen in to the hands of one person. The project should be more open and take more official members to the group. It would motivate and bind them together for the same cause.