oiii!
How bout transports getting back to the "load zone" (and wait at there) even when there is no cargo (that way they get out of hot zone b4 getting killed).
*sneaks and dissapears in the shadows*
edit
*shadows dissapear and mongus was still here..*
was thinking about it, and.. its very easy to get the same effect right now.
just put a "move" to the load point (or wherever is a good standby place) at the end of the queue. (works).
*walks slowly to the door*
Multiple Transport mas distribution
Moderator: Moderators
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
What about this one, random amounts of units can survive their transport exploding, I.E. a turtle full with peewee's wouldn't kill them all when it goes. (man I hate those CD names, make it sound so childish lol)
it would be fun too if an atlas carrying a commander for example would crash and the commander would have a chance to survive the crash.
it would be fun too if an atlas carrying a commander for example would crash and the commander would have a chance to survive the crash.
Ive been thinking about that for a while as well. Seeing as unit already take damage when hitting the ground (like after being hit by a lrage explosion and going flying), I say we make atlas's fly higher. Then, when their shot down, the unit will fall down, hit the ground and possibly die. Of course, if its the UNIT that takes all the damage, then the unit explodes, which would usually result in the death of the atlas. For ground/water transport units it would have to be different of course, as the units dont have far to fall. Unless the explosion was quite large for the transports, then it would work well. Of course, this would kinda put a stop to comm-bombing, as your/their comm is likley to survive the explosion...
Anyway, adding in cool graphical elements like this, with units plummeting out of the sky would be cool!
Anyway, adding in cool graphical elements like this, with units plummeting out of the sky would be cool!