Finally home and can make a proper reply:
Many mappers have stopped making maps because they no longer see the point of it. You have issues with people like yan who have no apparent need to be civil and yet others also like yan who will let 1 or 2 things keep them from playing a map. You have players who complain about low quality maps but cry about filesize and players who say everything is more of the same but reject different layout types.
It is very frustrating to devote time to something and have it mocked ignored and generally hated for the wrong reason. I am not bitter more that I am trying to speak to some of the conflicts that mappers will find themselves facing.
I am going to continue to develop my gundam maps, they will all be 20x20 or larger because we have a glut of 16x16. No point in rerereinventing the wheel there. I also continue to develop them based on user feedback. for example:
But for example gunmetal is too porcy for gundam and the features (street lamps etc) hinder unit movements in frustrating ways:
Note, both issues are fixed in the new versions, now, people have not tried them to discover that but I did read the feedback and immediately sought to see it rectified.
I think this is part of the solution with maps, trying to consider the feedback and apply it. Yet we still run into people who will say a map is bad before trying the latest complete rework.
I am not trying to in any way bog down your thread, merely trying to say I see little reason for anyone to bother with a new 16X16 as we have many many of them already. Players don't want quality. Players don't want larger maps.
Feel free to ignore yan's emotional reaction, I was not in any way trying to pick on him in particular, just that he was the latest example of overly picky player that I had in my mind.