fuck. doable but cumbersome.FLOZi wrote:Yes, but for *every* armed unit that is not a miner you need to give it an only target category which excludes minerals (Not always a trivial thing to do!)
i wanted to use Spring.SetUnitNeutral (res, true) but now miners do not attack the minerals either :/
well, it can not be that hard to correctly set up weapons/targets as most mods have at least air/ground seperation.
this problem deserves its own thread:
http://springrts.com/phpbb/viewtopic.php?f=23&t=24243
like in starcraft, age of empires etc: then its fucking gone maaaan.remember that mining units might get killed, what with crystals they were transporting ?
ah ok.Well let me try to explain how we wanted resource collection
i guess the spacerocks could be modified not to die on impact and leave a unit instead of a wreck/feature. The "rocks rain in wave" should be doable too.
For now, I would just replace the mexes with starcraft style mining.
(each player gets 2 to 4 mineral clusters, one lasts for 10 minutes or so)