XTA micro tips
Moderators: Moderators, Content Developer
Re: XTA micro tips
Does a minelayer count? It has nanolathing ability but can't build anything.
Re: XTA micro tips
wouldnt it be better if armed & mobile units count too against game loseso when a allied team has no cons (be it coms, rezbots, or other) you instantly lose.
- Deadnight Warrior
- Posts: 183
- Joined: 08 Jun 2009, 17:59
Re: XTA micro tips
You obviously missunderstood the quoted text.
If an allied team has no cons or factories.
That means if none of your allies or you have any way of rebuilding/rezing your base or producing units, you lose. Mine layer is an exception to that rule as it can build units (but those will only postpone your death), but it's easy to remedy that exception.
If an allied team has no cons or factories.
That means if none of your allies or you have any way of rebuilding/rezing your base or producing units, you lose. Mine layer is an exception to that rule as it can build units (but those will only postpone your death), but it's easy to remedy that exception.
Re: XTA micro tips
Minelayer doesn't get storage like (as far as I know) all other cons do
Re: XTA micro tips
Yes that's true too. If all you have left is a cloaked fusion and a minelayer, you cant place mines, because minelayer has no storage.
Re: XTA micro tips
i think fusion should a small storage, so u dont need an storage to cloak them. the adv. would be that we would have endless games
Re: XTA micro tips
iirc Sniper has storage, 1k, enough to fire
- Deadnight Warrior
- Posts: 183
- Joined: 08 Jun 2009, 17:59
Re: XTA micro tips
If cloakable fusion had 125 E storage, it would be able to cloak by itself. But since it needs another 600 for stealth, it couldn't do that.manolo_ wrote:i think fusion should a small storage, so u dont need an storage to cloak them. the adv. would be that we would have endless games
So one should be able to radar them out.
Re: XTA micro tips
Core would need 150 storage then.