Spectator's gaining ingame time - Page 2

Spectator's gaining ingame time

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Spectator's gaining ingame time

Post by TradeMark »

Yeah, silver star, and any rank below that, you choose
User avatar
Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Re: Spectator's gaining ingame time

Post by Sucky_Lord »

I don't see what all the fuss is about.

Doubtless, specing, on average, teaches you less than playing. So why not use jaz's first suggestion, and have spectating give 1/2 amount of ingame time. Seems like a reasonable idea.

The "rank doesn't equal skill" argument is invalid, because if this is the case, it's irrelevant whether we apply the aforementioned method or not. But let's be honest, this argument is just a ridiculous lie dreamt up by the rank 7s who suck balls. If you'd like to test the accuracy of this statement though, we could set up a game of four rank 7s vs four rank 1s and see who wins. I think this would pretty quickly clear up the issue.

You simply need to watch lucido or rzbx play to understand the full gravity of the situation.
User avatar
aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Spectator's gaining ingame time

Post by aegis »

halving ingame time gained by spectators would probably be one or two lines of code for me, easy enough. any reasons for me to not do it?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spectator's gaining ingame time

Post by smoth »

do whatever spectators have no rights!
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Spectator's gaining ingame time

Post by Google_Frog »

TradeMark wrote:I dont know anyone who smurfs and doesnt have more than 1 or 2 accounts... they usually have at least 10 accounts which ranks are above or equal to silver star... So, it wont prevent real smurfs from joining your games.
Real smurfs are ok. It's the smurf smurfs that you've got to watch out for.

I think spectators gaining 'rank' is ok as long as people are aware what rank is based on. As in the rank is purely time based so it can only do harm if people put too much meaning on it.
User avatar
very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Spectator's gaining ingame time

Post by very_bad_soldier »

Google_Frog wrote: I think spectators gaining 'rank' is ok as long as people are aware what rank is based on. As in the rank is purely time based so it can only do harm if people put too much meaning on it.
Autohosts do put a meaning on it when balancing games.
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Spectator's gaining ingame time

Post by Silentwings »

i'm confused as to why no one is suggesting an elo ranking system?
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: Spectator's gaining ingame time

Post by luckywaldo7 »

Actually elo is already implemented in both springie and spads, isn't being used in spads atm because of some problems, namely that it is tied to player name so everytime someone renames their elo is effectively reset.

But this thread wasn't originally about balance at all, it was about rank e-peen.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Spectator's gaining ingame time

Post by Otherside »

makes more sense that people playing 8v8 BADSD should not get any game time exp.

Specs will probably learn more.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Spectator's gaining ingame time

Post by TradeMark »

IMO the ranks should be calculated in the following way:
1st month = 100%
2nd month = 80%
4th month = 60%
8th month = 40%
16th month = 20%
32nd month = 10%

So if i played 100 hours in the past 1 month, i would get +100 hours in my current rank. From the previous month i would get only +80 hours to my current rank, etc.

So, if i played a lot 2 years ago, but had 1 year pause, my rank wouldnt get to zero, but it would get really low. And thats how it should be...

By using this method, it would be impossible to get veteran rank i think. Unless all you do is play spring :roll:

Of course you would still have your total rank in lobby list, but in battle room people would see your decremented rank.
User avatar
aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Spectator's gaining ingame time

Post by aegis »

but I bet if rANDY came back he could still probably beat most players in his first game
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Spectator's gaining ingame time

Post by TradeMark »

if(user == rANDY) rank = 99999999

one line fix
Post Reply

Return to “General Discussion”