Meeting Minutes (2010-Sep-5) - Page 2

Meeting Minutes (2010-Sep-5)

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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smoth
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Joined: 13 Jan 2005, 00:46

Re: Meeting Minutes (2010-Sep-5)

Post by smoth »

Test build... not release build
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Meeting Minutes (2010-Sep-5)

Post by hoijui »

in master
SirMaverick
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Joined: 19 May 2009, 21:10

Re: Meeting Minutes (2010-Sep-5)

Post by SirMaverick »

zwzsg wrote:
this implies you are able to read plain English
SirMaverick wrote:of course this implies you are able to read plain English error messages
often when I try to read Spring source, even simple parts like /LuaSyncedRead.cpp, I'm confused. I find it insulting to claim that reading Spring souce is as easy as reading plain english.
I find it insulting to be misquoted and to claim things I've never said.

"plain English error messages" are mostly given e.g. when spring crashes or when you have broken lua code. The point was some fail even to read and understand those.

I never said spring source code is as easy to read as plain English text.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Meeting Minutes (2010-Sep-5)

Post by FLOZi »

Not all 'plain english error messages' are actually accurate though, c.f. 'cannot find wreckage info'
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zwzsg
Kernel Panic Co-Developer
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Re: Meeting Minutes (2010-Sep-5)

Post by zwzsg »

Yeah, but most Lua error tell you precisely the file and line where the error occured, and that makes debugging very easy. Plus it crash very softly: just an error message, sometimes the offending file unloaded, but no crash of game.
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