FrozenFortress_v2 release - Page 2

FrozenFortress_v2 release

All map release threads should be posted here

Moderator: Moderators

User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: FrozenFortress_v2 release

Post by Noruas »

A Pac-Man map, preferably for Kernal Panic, and if possible with lua from a co-worker on the map make a giant pac man that ravages through the map but can be killed.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: FrozenFortress_v2 release

Post by KaiserJ »

heh picasso its interesting what you've put there;

the idea i had was sort of similar (for the space station) maybe almost a DSD type map, one half (equivalent to the basin) is a solid plane of rock interspersed with a few buildings, then the other half is "empty space" with starships docked in various ways allowing for small pathways and raids and things

i have a great concept map (complete with a metal layout, the hardest part for me) from johannes on the backburner that would be excellent for a mostly flat "spacestation" type layout... the center could be the asteroid, and i'll put some ships and things around the outside as well so you can go and hide there if need be :3

the roving pacman is an interesting idea too; my favourite C&C generals map was a small one for 1v1 that had on one side of it a train track; trains would come along the track periodically and smash whatever you left there, so it was a cool gameplay element... if you knew the train was coming you could provoke the enemy and get them to come and stand on the tracks :D

lol porn map. i was thinking a "living planet" could be cool too; a plain of flesh with protruding bones, cartilage and sores, with gaping mouths and orifices as the primary landscape features. i dont think im good enough to make anything that's truly "sexy" yet though :D
keijj0
Posts: 57
Joined: 12 Jun 2010, 13:39

Re: FrozenFortress_v2 release

Post by keijj0 »

keijj0 approves
Post Reply

Return to “Map Releases”