GroupMove 1.0 - Page 2

GroupMove 1.0

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: GroupMove 1.0

Post by Forboding Angel »

That's the first place I looked vbs :-(

Edit: Oh for fucks sake. Would it kill you to use spaces?

@anyone trying to search for this in the widget db, ctrl + F for "CustomFormations2"

Apparently some widget authors are allergic to spaces.
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Niobium
Posts: 456
Joined: 07 Dec 2008, 02:35

Re: GroupMove 1.0

Post by Niobium »

Forboding Angel wrote:That's the first place I looked vbs :-(

Edit: Oh for fucks sake. Would it kill you to use spaces?

@anyone trying to search for this in the widget db, ctrl + F for "CustomFormations2"

Apparently some widget authors are allergic to spaces.
Update: Name now contains spaces.

For those who don't know where to find widgets, including this one. You'll find them at the widget database here: http://widgets.springrts.de/index.php

And for those who don't want to scroll to it: http://widgets.springrts.de/index.php#80
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: GroupMove 1.0

Post by JohannesH »

Tried this now. Overall seems really good, not that useful for experienced players who know to draw formations all the time, but for noobs who often just right click it should be great.

But some issues, ctrl-click should retain its usual behavior and not be turned into groupmove. No reason not to as far as I see.
Hard to say on other things exactly yet, needs testing with a proper working engine
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