what size should textures be?
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Re: what size should textures be?
uhh, i use wings3d not blender. Anyways, how do I work at a higher resolution and then downscale?
Re: what size should textures be?
If you don't know how to resize an image I don't hold high hopes for your texturing ability.
Re: what size should textures be?
I can resize an image! It sounds like I just make my texture, then scale the image down to 256x256 or whatever it should be inside GIMP. What I was wondering was what options I need to change in wings3d.
Re: what size should textures be?
I assume you mean how do you get the resized image into wings then... in which case import the smaller image (File - Import image) whcih will add it to the outliner, and then you can just click and drag the new texture onto the material for your model. That will replace it.
OR, just overwrite the original larger image, wings wont care if the new version is smaller than the image you exported. (but I asume you will want to keep your original, hence my first suggestion...)
aGorm
OR, just overwrite the original larger image, wings wont care if the new version is smaller than the image you exported. (but I asume you will want to keep your original, hence my first suggestion...)
aGorm
Re: what size should textures be?
Ahh. so wings wont gripe with a resized BMP, aslong as its a a multiple of 32 by a multiple of 32?
Re: what size should textures be?
Just make your textures a power of two. So 128*128, 256*256, 512*512, ect...
Re: what size should textures be?
(power of two)(power of two)
got it.
got it.
Re: what size should textures be?
(power of two)x(power of two)
Means that height & width needs to be (2^n) but they don't have to be the same (e.g. 256x512 works fine too).
Means that height & width needs to be (2^n) but they don't have to be the same (e.g. 256x512 works fine too).
Re: what size should textures be?
True but you'll have to deal with adjusting the uvmap to work for a nonsquare texture, you should save that for when you don't need help with your texture size :)
Re: what size should textures be?
1 minute to resize the entire UV in blender... 5 minutes redoing normals in wings3dTrue but you'll have to deal with adjusting the uvmap to work for a nonsquare texture,
the trick is to lay out the UV in the upper half only (use a texture that blocks out the lower half) and then use a program like blender that can resize the entire UV as a whole instead of the individual isles
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Re: what size should textures be?
use point mode in the wings 3d uv editor to resize the uvmap as a whole.
Re: what size should textures be?
Yet another thing I didn't know about autoUV... still, you cannot pick a reference point which makes this kinda messy if you draw the texture at a square resolution first and then chop off the bottom half and make the UVs occupy the entire area
Re: what size should textures be?
what.jK wrote:Means that height & width needs to be (2^n) but they don't have to be the same (e.g. 256x512 works fine too).
someone tell me how this stuff works for blender. plz.