Well I will improve it when I have time.
Commanders are currently treated no differently from other cons as I don't know what comms are going to do.
I will work on improving battlegroups.
Not advancing 'tech' and not reclaiming enough can be tweaked in the config functions.
CAI
Moderators: hoijui, Moderators
Re: CAI
I'm almost sure it is CA logic, not AI.knorke wrote:...Noticed it seems to use artiellery as intended.
I liked AI. Especially economy evolving & placing defenses.
I noticed the following flaws: scouter units are getting move command above areas they can't reach (water) and stuck on the shore forever.
Currently E323AI is losing to CAI due to invalid economy handling (it is unable to work with economy booster units & mobile storages).
Re: CAI
CAI does not show up in the debug view under AIs. Therefore there does not appear to be a way to observe CPU overhead/runtime of the CAI AI. I assume this is an engine oversight due to the fact its written in LUA. Is there a fix planned? Or is it already there and I'm simply not seeing it?
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Re: CAI
You could get an idea of the running cost by using the inbuilt gadget profiler.