http://www.phpbb.com/community/viewtopi ... 6&t=585738dimm wrote:Obey: how to fix polls?
nuclear power with MM built in poll
Moderator: Content Developer
Re: nuclear power with MM built in poll
Re: nuclear power with MM built in poll
Let me summaries ur arguments:
Fusion being able to produce e is important. HackFress, pxtl, kaiser
Answered before; Off state produces energy like any mm. The fusions that just produce E are still kept.
Ur amazing albator. Plain e fusions still kept. The combination can be put on second build page.
Game play is finished, useless change, current version is holy. Johannes pxtl kaiser neddie
But it really doesn't change game play it is just more convenient for me.
The one actual effect on game play. kaiser, SirArtturi
Will cause dumb down. kaiser
Raider's targets change. If a player is lazy he makes a farm and the raiders do notable damage. Effectively the player is saying he wants mm fusions. The raiders victory is based on their enemies tiredness.
But most ppl build in detonation squares which means it doesn't matter.
And if there is a benefit to keeping the makers protected inside the fusion then the act of hiding should just cost something like reduced cost effectiveness.
Separating the fusions from the makers is more trouble for the player than entertainment or strategy or game play it provides.
Placement of MMs is mandatory, its often ignored, and often doesn't make a difference.
Fusion being able to produce e is important. HackFress, pxtl, kaiser
Answered before; Off state produces energy like any mm. The fusions that just produce E are still kept.
kaiser neddiealbator wrote: i build minimal 10 fusion and not a single MM
Ur amazing albator. Plain e fusions still kept. The combination can be put on second build page.
Game play is finished, useless change, current version is holy. Johannes pxtl kaiser neddie
But it really doesn't change game play it is just more convenient for me.
The one actual effect on game play. kaiser, SirArtturi
Will cause dumb down. kaiser
Raider's targets change. If a player is lazy he makes a farm and the raiders do notable damage. Effectively the player is saying he wants mm fusions. The raiders victory is based on their enemies tiredness.
But most ppl build in detonation squares which means it doesn't matter.
And if there is a benefit to keeping the makers protected inside the fusion then the act of hiding should just cost something like reduced cost effectiveness.
Separating the fusions from the makers is more trouble for the player than entertainment or strategy or game play it provides.
Placement of MMs is mandatory, its often ignored, and often doesn't make a difference.
Re: nuclear power with MM built in poll
Unit addition is a gameplay change as the unit enters the game and influences other units directly and/or indirectly.dimm wrote:But it really doesn't change game play it is just more convenient for me.
tl;dr - you're wrong.
Re: nuclear power with MM built in poll
Technically but the point of a large part of my posts: in no appreciable way. You did read them right?
WHAT DOES TLDR MEAN?
WHAT DOES TLDR MEAN?
Re: nuclear power with MM built in poll
tl;dr = Too Long Didn't Readdimm wrote:Technically but the point of a large part of my posts: in no appreciable way. You did read them right?
WHAT DOES TLDR MEAN?
When there is an error at the beginning, there's no use arguing the rest.
Re: nuclear power with MM built in poll
this will definitely break the game balance, metal makers are weak for a reason... unless you make this new fusion+mm combo as weak as metal makers, then its ok