Halo reach beta livestreaming - Page 2

Halo reach beta livestreaming

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Sausage
Posts: 272
Joined: 05 Jan 2010, 23:47

Re: Halo reach beta livestreaming

Post by Sausage »

Otherside wrote:FPS on a console ROFL PMSL LMAO

that is all

/thread
Image








Halo reach pwnz btw
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Halo reach beta livestreaming

Post by knorke »

Putting halo on PC would be a crappy decision in terms of money imo
errr there already is halo for PC.
:?:
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Sausage
Posts: 272
Joined: 05 Jan 2010, 23:47

Re: Halo reach beta livestreaming

Post by Sausage »

knorke wrote:
Putting halo on PC would be a crappy decision in terms of money imo
errr there already is halo for PC.
:?:
I think dats halo 1 + 2 and as that other dood said, 3 years after xbox release so no harm dun there
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d-gun
Posts: 126
Joined: 03 Jan 2010, 18:32

Re: Halo reach beta livestreaming

Post by d-gun »

Gota wrote:What is so amazing about this game?What are it's best features?seems like a standard FPS.
I watched some guy play live for 15 minuts,seems like UT to me.
Its a fun game to play.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Halo reach beta livestreaming

Post by Gota »

aegis wrote:you kidding? ut doesn't have innovative deployables and super realistic weapon limits and
Weapon limits?
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Halo reach beta livestreaming

Post by Das Bruce »

You're a genetic monstrosity of a space marine from the future bolted into the most advanced power armour availabe and only able to carry two weapons at once.
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: Halo reach beta livestreaming

Post by luckywaldo7 »

The killer Halo 2/3 feature for me was 16-player lan.

Playing with people over the internet is fun, esp if you got voice chat, but it just doesn't compare to nerding it up with friends irl.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Halo reach beta livestreaming

Post by KaiserJ »

played some splitscreen of the beta last night; lots of fun!

for anyone wondering... its a bit like TFC meets halo; pick a class... there is the jetpack guy and then three other less OP classes for humans, and then for the aliens you can pick rolling guy or "omg i shot you and you didnt die" guy

the new game mode is "steal the flags"... flags spawn all over the map; the objective is to ignore them and shoot the enemies. another new feature is "blueberry nades dont always stick"

and of course, returning are our old friends "assassination from the front" and "mom isnt home so im dropping the n-bomb on the mic" and "oh i dont like this gamemode so i'll just leave, its only beta"

so basically its pretty awesome
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Halo reach beta livestreaming

Post by 1v0ry_k1ng »

I played splitscreen for a few hours last night and was pretty unimpressed with the multiplayer. swordbase is a horrible map; the class system dosn't really work (on the beta maps jetpack class completely dominates due to the large the multi-story nature of the levels; the stalker invisiblity is really visible and the invinsiblity class very situational). Halo 3 gameplay feels a great deal smoother than Reach, although of course reach is only a beta. standard nades have been buffed loads, which makes close teamwork much less useful since nades tend to just own everyone. beatdown is less effective now which makes the combat much more oreintated around ranged combat than previously- not a flaw, just different gameplay.

Having said that, the new weapons feel awesome, the graphics are much nicer, and the SWAT game-mode is cool (the new flag gamemode sucks though imo).
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Halo reach beta livestreaming

Post by Jazcash »

Yeh didn't live up to my expectations. The weapons kinda suck compared to older Halos, recticle enlargement thingy sucks, special power thingies make it stoopids. Just guys flying around in air or people who just cloak and camp. Then there's the OP nades and a general slow feeling to the whole game ...

There's not even custom games so I'm forced to sit around in the darn lobby most the time just waiting for a game.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Halo reach beta livestreaming

Post by KaiserJ »

to build on that jaz; i felt the biggest shortcoming of halo 3 was the fact that there was no support for custom playlists... you've gotta invite people in to play your map, you can't just host it and expect them to arrive

which, IMO, is lame, because the map editor was actually pretty cool

you dudes don't like the stockpile mode tho? i liked it a lot, maybe its just opinion (i also like crazy king, which people seem to dislike by and large)

edit : sword thinger map... i kinda like it, it reminds me of the G5 building from perfect dark... but at the same time, it looks like something from 1995, and is poorly balanced in terms of every class being useful... either way the outdoors one is way more fun
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: Halo reach beta livestreaming

Post by luckywaldo7 »

Gah

The golden triangle of guns/melee/nades worked brilliantly in halo 3 imho, I am disappoint to hear that they are screwing it up.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Halo reach beta livestreaming

Post by 1v0ry_k1ng »

Yeah, few more hours ingame, I am pretty much hatin right now

playing it just makes me miss halo 3
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Halo reach beta livestreaming

Post by Jazcash »

1v0ry_k1ng wrote: playing it just makes me miss halo 3
Tbh they just went downhill from Halo 2. Halo 2 was perfect in the fact it felt so smooth and weapons did what they were supposed to... Glitches and Superjumps were fun but I guess they did ruin the balance a lot :P

I just hate games that strive towards realism. The reason I play a game is to get away from realism so I can throw myself into a fun world of pwnage. Halo 3 wasn't all that bad when I got used to it, but then ODST was just a failure. I can just see Reach becoming another glowstick which attracts all the newbs because there's pretty colours and jetpacks.
Machete234
Posts: 642
Joined: 12 Feb 2010, 11:55

Re: Halo reach beta livestreaming

Post by Machete234 »

Sausage wrote:
Machete234 wrote: ur post :
Image
That from a guy that probably plays FPS games on a console.
How many layers of irony are that?
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Halo reach beta livestreaming

Post by Tribulex »

Console games sucks because I dont have a console. Also console fps = lol keyboard and mouse are the best way of controlling.


But i like haloz. Too bad there arent any recent versions for pc, just the old ones that I didnt really like as much.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Halo reach beta livestreaming

Post by Das Bruce »

Did anyone else bother trying Halo2 for PC?
You hear a lot about shitty console to pc ports but this was embarrasingly bad, I played Halo2 on the xbox and consider it a fairly mediocre fps but this was just a joke.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Halo reach beta livestreaming

Post by 1v0ry_k1ng »

Jazcash wrote:
1v0ry_k1ng wrote: playing it just makes me miss halo 3
Tbh they just went downhill from Halo 2. Halo 2 was perfect in the fact it felt so smooth and weapons did what they were supposed to... Glitches and Superjumps were fun but I guess they did ruin the balance a lot :P

I just hate games that strive towards realism. The reason I play a game is to get away from realism so I can throw myself into a fun world of pwnage. Halo 3 wasn't all that bad when I got used to it, but then ODST was just a failure. I can just see Reach becoming another glowstick which attracts all the newbs because there's pretty colours and jetpacks.
I preffer Halo 3 to Halo 2, but then I played 3 before I tried out 2
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Halo reach beta livestreaming

Post by Jazcash »

Das Bruce wrote:Did anyone else bother trying Halo2 for PC?
You hear a lot about shitty console to pc ports but this was embarrasingly bad, I played Halo2 on the xbox and consider it a fairly mediocre fps but this was just a joke.
When you consider Halo 2's release date and compare it to a few similar games of its time then it's considered one of the FPS games of its time. It got like the best game of the year awards 2 or 3 years running ...
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Halo reach beta livestreaming

Post by Das Bruce »

Jazcash wrote:When you consider Halo 2's release date and compare it to a few similar games of its time then it's considered one of the FPS games of its time. It got like the best game of the year awards 2 or 3 years running ...
They can consider it what they like, I didn't enjoy it compared to contempories like HL2, Doom3 or even Farcry.
The point was more about the technical work done for converting it to the PC, an objective measure, rather than the fun of the game, a subjective measure.
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