New missile movement type. - Page 2

New missile movement type.

Requests for features in the spring code.

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Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: New missile movement type.

Post by Kloot »

Argh wrote:
Missiles don't care about SetProjectileVelocity
No. Only Piece projectiles were affected by that change.
False.
KDR_11k wrote: Missiles don't care about SetProjectileVelocity.
Missiles (and starbusts) recalculate their own speed every frame.
==Troy==
Posts: 376
Joined: 29 Oct 2008, 15:55

Re: New missile movement type.

Post by ==Troy== »

Kloot wrote:
Argh wrote:
Missiles don't care about SetProjectileVelocity
No. Only Piece projectiles were affected by that change.
False.
KDR_11k wrote: Missiles don't care about SetProjectileVelocity.
Missiles (and starbusts) recalculate their own speed every frame.

Does that mean that my request can already be done without engine support?
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: New missile movement type.

Post by Kloot »

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: New missile movement type.

Post by KDR_11k »

Kloot wrote:Missiles (and starbusts) recalculate their own speed every frame.
Maybe they should be adjusted so when a SetProjectileVelocity call is done on them they adjust their calculation parameters for it?
thedude
Posts: 66
Joined: 21 Aug 2009, 12:47

Re: New missile movement type.

Post by thedude »

I dunno if I got it right but here is what I was thinking about:
The plane builds a unit (missile) which is selfdestructable. So when the unit (missile) is build it would move a little along the y-axes and then move to the target and selfdestruct when reached the target. :roll:
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