Texturing a unit will get you into a play test! - Page 2

Texturing a unit will get you into a play test!

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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Help me texture the PN

Post by oksnoop2 »

well wait i did not read that right, Let me read up on IRC really fast.
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oksnoop2
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Re: Help me texture the PN

Post by oksnoop2 »

i'll make an msn account really fast.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Help me texture the PN

Post by bobthedinosaur »

Do you want any existing models? i have a metric fuck ton, and i can set them to what ever copy rights you want. I am that swell of a guy, although they may not match up with the current game style.
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oksnoop2
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Re: Help me texture the PN

Post by oksnoop2 »

Sorry bob not at this time, Although my spreadsheet is half empty i actually really enjoy modeling units. Just not texturing... so if want to be a really really really swell guy you could texture a thing or two for me. Or not either way it's cool.
ultrasonicsite
Posts: 43
Joined: 25 Feb 2006, 20:09

Re: Help me texture the PN

Post by ultrasonicsite »

http://pidgin.im/ <---To make handling your accounts simpler.

You can have all your accounts on one program, though do note that you won't have webcam support. But IRC is built in.
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oksnoop2
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Re: Help me texture the PN

Post by oksnoop2 »

check your messages for my msn username
nightcold
Posts: 179
Joined: 03 Dec 2009, 05:47

Re: Help me texture the PN

Post by nightcold »

one more thing....is there a faster way to texture other than doing one surface at a time...god this is gana take forever......any free/better alternatives 2 paint????
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SanadaUjiosan
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21

Re: Help me texture the PN

Post by SanadaUjiosan »

GIMP is the popular free/open source choice.
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: Help me texture the PN

Post by oksnoop2 »

night i sent you a pm
ultrasonicsite
Posts: 43
Joined: 25 Feb 2006, 20:09

Re: Texturing a unit will get you into a play test!

Post by ultrasonicsite »

Got dibs on the Jammer in

Code: Select all

\PN\Copy of PN\Tech1SeaCon\Defense\NS Medium Jammer
ultrasonicsite
Posts: 43
Joined: 25 Feb 2006, 20:09

Re: Texturing a unit will get you into a play test!

Post by ultrasonicsite »

Calling dibs on the air factory in:

Code: Select all

\PN\Copy of PN\FieldCommander\Factory\AirPlant
and by proxy the scout in:

Code: Select all

\PN\Copy of PN\Tech1Plants\Air Plant\Scout
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Texturing a unit will get you into a play test!

Post by KaiserJ »

hmm, progress! i'm tempted to help as i'm impressed by your hustle, but i have too much stuff on my plate ATM for spring and otherwise

i realize my earlier post was totally off the mark btw ;)

maybe i can help in a small amount; would you like me to give unwrapping / texturing one model a go with max & fireworks, and see if you can glean something from it? unwrapping especially i feel goes a lot faster with max; i've looked at the wings interface and it seems a lot more difficult and time consuming, but that's just opinion i guess

one other thing... dude... 2048x2048 is flippin' huge. it'll work certainly, but i think you could get by with a lot smaller sizes... no sense in using more memory than you need to (i did this too with some of my earlier models for spring... now i'm using 256x256 for most individual units)

*edit*

pick a unit for me, so i can be in the playtest plx
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oksnoop2
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Re: Texturing a unit will get you into a play test!

Post by oksnoop2 »

First off much gratitude for ultra's efforts, he is greatly expediting the cause. *Thumbs Up*

And KaiserJ

Code: Select all

Copy of PN\Tech1Plants\Air Plant\Scorpion Gunship
one other thing... dude... 2048x2048 is flippin' huge.
that's not the whole work flow posted. i honestly did not expect people to do more than that. I intend to edit that post shortly to cut down on the confusion. but since you pointed it out. Later down the workflow the targa get's resized to 512x512. I really suggest just taking a few minutes to stare at the units in the screenshots to get a feel for how they are supposed to look. There's absolutely nothing fancy about them, just flat colors, with lines outlining the panels. See screenshots thread.
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KaiserJ
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Re: Texturing a unit will get you into a play test!

Post by KaiserJ »

hmm could i have that as an obj or a 3ds? make it a bit easier on me ;)
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oksnoop2
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Re: Texturing a unit will get you into a play test!

Post by oksnoop2 »

sure, just tell which model(s) you want and i'll export it
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Texturing a unit will get you into a play test!

Post by knorke »

If this skill level :roll:
ImageImage
is ok for you I would like to texture a unit.
Maybe I can try to do a little better. But not much.
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oksnoop2
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Re: Texturing a unit will get you into a play test!

Post by oksnoop2 »

That is above and beyond, just take a good look at the screen shots and if you want to know what swatches to use feel free to ask. Also please call dibs here on what unit you want to texture to avoid double textures.
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knorke
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Re: Texturing a unit will get you into a play test!

Post by knorke »

ok, i will mess around with the vehicle con then.
this one: Tech1Plants\Vehicle Plant\Construction Vehicle\ConstructionVehicle.wings
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