The tactical combat can be different than it was in the original Xcom... The expend-ability of soldiers is, in my mind anyways, an extremely minor facet of the overall game. You didn't have a "large team" in Xcom. You had however many guys could fit on your airplane, and most of the game, that was 6 if I recall correctly. Many of the early missions you'd go out with 3-4 guys if you had taken some losses and what not.Pxtl wrote:I disagree - the characters in Rainbow 6 were fare less expendable than your X-com soldiers, and in smaller numbers. Managing a large team where you're going to be losing a lot of guys would be damned hard as an FPS. Plus, inaccuracy was a major gameplay element in X-com (to the point of being kind of ludicrous) and that element would be completely lost in FPS-form.Teutooni wrote:Actually, I think SWAT4/Rainbow Six style tactical squad combat FPS coupled with X-Com style base management, research etc. might work.
The only way I'd want to see this as an FPS would be to theme it as commanding like Gorman from Aliens - you can't directly control your troops, you just have head-cams for all of them, and a bank of screens. It would make the game quite a horror.
In my mind, it comes down to what is acceptable changes to the game, and what is going to far. Making aliens a little easier to kill and having more of them, and then making the tactical element of the game a squad based tactical shooter, that makes sense to me. It will change the game, but in theory it doesn't destroy everything else the game is so good at. Horror, strategy, and economy.
However, you can't make Xcom a tube shooter, it won't work. And recently, the Bioshock team has been making tube shooters to the extreme.
Xcom needs strategic base construction, capturing and interrogating enemies, research, a sense of your global role as international extra terrestrial police... you'll be doing missions everywhere from the extreme ends of the north pole, to backwater farms in alabama, to city central in Brazilian villages. Xcom was fun because every time you played it, while there were similarities, it was fundamentally different in most ways from the last time you played it.
I just don't see how that can be done well as an FPS. Especially by a team like the Bioshock guys. While they're a great game studio, Xcom is NOT their style of game.