Feature Request: Fetch a parameter from a map.
Moderator: Moderators
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Note that in my suggested "camo overlay" (which may not even be possible), I suggested that every mapper would be able to provide his own personal camo texture which is overlayed, or would be able to specify a particular camo texture from a common pool (as in "desertcamo", "snowcamo" or "forestcamo", all present on common maps). This way, if a map maker makes an acidworld, and wants to set a particular camoflage for units, he can make one; if he wants default non-camo textures, he can specify none, and if he wants to use a camo used by a default camo (such as on one of the forest or snow maps) he can just specify that camo texture.Originally posted by GrOuNd_ZeRo
Those would be enough currently, Crystal, Acid, Slate etc are not very common so those can just use the defaults.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
The overlaying camo might have a few hitches, esspecially with bright colors and team colors, lights and such might become obscurred, buildings will become odd colors, which would be interesting, but a energy storage with camoflaged yellow glowy sides?
I prefer being able to create a model for each occasion, a common texture set might cause problems i.e. missing sets for crystal maps which the unit/mod doesn't have, and will probably have to be forced to use the default, might make matters complicated.
I prefer being able to create a model for each occasion, a common texture set might cause problems i.e. missing sets for crystal maps which the unit/mod doesn't have, and will probably have to be forced to use the default, might make matters complicated.