I really like this map, it works on many levels, while keeping game play straightforward.
The road might have a tad too high speed boost, but otherwise its a good idea. Its not a noob trap since its clearly marked on texture and description as well. That's the most one can do without putting up an extra tooltip for ignorant fools who cant be bothered to read or think.
Also, mines and DT work wonders on it. Don't try to LLT it. Anyone who's played speedmetal knows that llts can easily be driven by.
The road and mountain texture looks fine, sand is cool too, but grass needs some variation.
Also, take screenshots at high viewradius (home/end)
As forb said, use -l param in mapconv.
Its not compression that's washing out your map -you may safely use a compression of -c 0.5 , its the detail texture, try some of these ( one that is milder, like terradetail) :
http://springrts.com/phpbb/viewtopic.ph ... 11#p401111