For example the first post could include all needed models and their current status. You can then keep the models in your working copy and leave the rest of the thread open for submissions. I can see this thread exploding out to 5 pages on just the things you find in CA for no purpose.Regret wrote:I want to compile a list of available models first. Actual implementation to a game archive will be done after devising new names for said models.Google_Frog wrote:Must you announce your own entires individually? You could add them to your working mod and post daily progress.
BAR - model submission
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Re: BAR - model submission
Re: BAR - model submission
It's easier to directly respond to x model submission simply by pressing quote button. There will be a list in first post of currently submitted models.Google_Frog wrote:For example the first post could include all needed models and their current status. You can then keep the models in your working copy and leave the rest of the thread open for submissions. I can see this thread exploding out to 5 pages on just the things you find in CA for no purpose.
Re: BAR - model submission
I highly applaud this effort. But there is just a small thing to be taken into consideration; there are no wrecks for very many of the new models 

- TheFatController
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Re: BAR - model submission
With a good quality tiling wreckage texture it should be quite easy to make wrecks from existing models without them?Beherith wrote:I highly applaud this effort. But there is just a small thing to be taken into consideration; there are no wrecks for very many of the new models
Re: BAR - model submission
CA is using this technique, and several of the Mr.D models have wrecks now. We also have a range of placeholder wrecks in various sizes in order to get 1faction IP free (They are not in the main branch of CA though).TheFatController wrote:With a good quality tiling wreckage texture it should be quite easy to make wrecks from existing models without them?Beherith wrote:I highly applaud this effort. But there is just a small thing to be taken into consideration; there are no wrecks for very many of the new models
Our vehicle/tank models are also edited to remove the core logo (You'll have to do this too if you want to be IP free). Importantly, in CA, I've put wheels on most of the vehicles, to take advantage of the awesomeness of suspension scripts and also to differentiate 'vehicles' from 'tanks' in a way which does not imply 't1/t2', which isnt a relevant concept in CA. So you may or may not want to take the models directly from CA, depending on your stance on wheels and suspension scripts.
Re: BAR - model submission
Core T2 Mobile Artillery (Pillager)

Download link: http://spring-portal.com/index.php/docm ... illagermrd
Texture status: done
Script status: decompiled and (mostly) fixed ota-script
License: free to use(?) -- MR.D

Download link: http://spring-portal.com/index.php/docm ... illagermrd
Texture status: done
Script status: decompiled and (mostly) fixed ota-script
License: free to use(?) -- MR.D
Re: BAR - model submission
did u just retextured mr. d modell?
Re: BAR - model submission
no, its mrD's original model with its original texture. just the script was missing, so i decompiled the ota script, fixed and compiled it again. model is working ingame.
Re: BAR - model submission
Core T1 Scout (Weasel)

Download link: http://spring-portal.com/index.php/docm ... eweaselmrd
Texture status: done
Script status: fully scripted (errors fixed)
License: free to use(?) -- MR.D

Download link: http://spring-portal.com/index.php/docm ... eweaselmrd
Texture status: done
Script status: fully scripted (errors fixed)
License: free to use(?) -- MR.D
Re: BAR - model submission
Core T2 VRoc (Diplomat)

Download link: http://spring-portal.com/index.php/docm ... iplomatmrd
Texture status: done
Script status: decompiled and (mostly) fixed ota-script
License: free to use(?) -- MR.D

Download link: http://spring-portal.com/index.php/docm ... iplomatmrd
Texture status: done
Script status: decompiled and (mostly) fixed ota-script
License: free to use(?) -- MR.D
Re: BAR - model submission
Core T2/Amphib croc

Download link: http://spring-portal.com/index.php/docm ... orecrocmrd
Texture status: done
Script status: decompiled and (mostly) fixed ota-script
License: free to use(?) -- MR.D

Download link: http://spring-portal.com/index.php/docm ... orecrocmrd
Texture status: done
Script status: decompiled and (mostly) fixed ota-script
License: free to use(?) -- MR.D
Re: BAR - model submission
Does the diplomat model's missle that's fired match the one that's in the reloading animation? It differs in XTA iirc
Re: BAR - model submission
yea they differ, the mounted one is better quality. But you cant really see it ingame, its flying too fast. And i dont really know how to fix it...
Re: BAR - model submission
do u also have the reoloading bug like in xta (shift drives to far while reloading)
btw did noru include all of them in xta yet?
btw did noru include all of them in xta yet?
Re: BAR - model submission
Core commander

Download link: http://spring-portal.com/index.php/docm ... mmandermrd
Texture status: done
Script status: decompiled and (mostly) fixed ota-script (couldnt get the ca script to work with ba properly, so i had to reuse and fix the ota scipt)
License: free to use(?) -- MR.D

Download link: http://spring-portal.com/index.php/docm ... mmandermrd
Texture status: done
Script status: decompiled and (mostly) fixed ota-script (couldnt get the ca script to work with ba properly, so i had to reuse and fix the ota scipt)
License: free to use(?) -- MR.D
Re: BAR - model submission
i tested but couldnt find any bugs. if you know how to reproduce this xta bug, perhaps you can test my script too?manolo_ wrote:do u also have the reoloading bug like in xta (shift drives to far while reloading)
Re: BAR - model submission
cant play spring now (pc is broken)caldera wrote:i tested but couldnt find any bugs. if you know how to reproduce this xta bug, perhaps you can test my script too?manolo_ wrote:do u also have the reoloading bug like in xta (shift drives to far while reloading)
easy to reproduce: let it fire and wait for reloading animation :D
use xta script (?) or SAScript status: decompiled and (mostly) fixed ota-script (couldnt get the ca script to work with ba properly, so i had to reuse and fix the ota scipt)
Re: BAR - model submission
@ caldera
Needs moar skirt.
(j/k, looks good).
Needs moar skirt.
(j/k, looks good).