Well, I cant think of any maps with less metal that are commonly played (yeah gf... or coast to coast actually, but thats totally different style). Which isnt bad in itself though. More importantly though, its all in the middle basically. When the sides become more than just (really long) routes for a raid, the map becomes less about straightforward pushing in 1 direction.SirArtturi wrote:Dont hurry with with placing more metal. One testround in CA speaks really nothing. For me, your layout seems very good, and 1.8/sec is just quite standard.KaiserJ wrote:<3
i think i'll do a v2; with a few more mexes, browner grass, and features.
you can't believe how happy i was to hear "there might not be enough metal here" because every other map i've made has had far too much. maybe ive broken my habit? i hope so.
If someone is whining that map there might not be enough metal usually means that the you have gotten the metal map almost right...
Also 1 thing to consider could be spacing the starting mexes a bit. 3 mex start seems a bit too much of a no-brainer choice, with lowish mex value and no expansion to instantly grab several mexes from, at least in BA. Ofc in CA lab haxx allows that you can start with fewer.
Few bushes is cool even for just looks but please dont go overboard making a forest map^^