Gadget Database - online - Page 2

Gadget Database - online

Resources to get you going on your new project, or to help you over some emergent problems during your development cycle.

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Google_Frog
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Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Gadget Database - online

Post by Google_Frog »

I've got to agree that this database is not so useful for gadgets. Most gadgets would take a little bit of skill to properly use in a game that they are not part of.

So far I've added 4 mini-gadgets which I would call gadgets which do things that should be an engine option.

My (or mostly my) 2 biggest gadgets are terraform and pylons and inside them are many code examples that could be their own mini-gadget. For example half of pylons is the system for managing separate power grids based on the connections between pylons, this would be a very good base for any game that wants to use a power grid system. The other half of the gadget deals with communism and overdrive.

Terraform has a bit for changing the water height, creating different deformation shapes for explosions and giving cloggers a little mound when they die, all within the large terraform gadget. If someone just wanted the terraform system they should remove a lot of the extra stuff.

While I think the large gadgets would be much more useful they will not work when placed in any mod, they will require buildlist checks, unit addition, unitdef config renames etc... so I don't want to add them just for someone to try and use it, have it not work and decide it will never work. I'd much rather someone approach me and say 'hey, I want to use terraform in my game' than flail around with a 2.5k gadget trying to find the non important bits.
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: Gadget Database - online

Post by SeanHeron »

Neat additions you made there!

I guess for a number of reasons, you're right in that we probably won't be seeing many very large gadgets uploaded too soon. Sure - in some ways those might be the most interesting. I guess we might have to live with the fact that for most of the established game dev groups around, its not going to be that useful a tool immediately.
On the other hand, precicly for people just getting started on using gadgets, small ones like you've added are perfect!
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Gadget Database - online

Post by Forboding Angel »

All of google's gadgets dl as .zip no filename or anything (well ".zip" IS the filename). GOogle, can you double check and see if you made an oopsie?
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Gadget Database - online

Post by Google_Frog »

:regret:
Attachments
unit_rezz_hp.lua
(2.37 KiB) Downloaded 142 times
unit_prevent_lab_hax.lua
(4.25 KiB) Downloaded 154 times
unit_decloak_damaged.lua
(2.47 KiB) Downloaded 146 times
typemap_options.lua
(3.07 KiB) Downloaded 144 times
TypemapModOptions.lua
(692 Bytes) Downloaded 155 times
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Gadget Database - online

Post by Google_Frog »

Why is it hosted on the Spring Player Portal? Downloading with the unwieldy exe would make slightly more sense.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Gadget Database - online

Post by Forboding Angel »

Google_Frog wrote:Why is it hosted on the Spring Player Portal? Downloading with the unwieldy exe would make slightly more sense.
It's not. It's hosted at gadgets.springrts.de . Springinfo just displays it.
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Gadget Database - online

Post by very_bad_soldier »

Google_Frog wrote:Downloading with the unwieldy exe would make slightly more sense.
Please explain.
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: Gadget Database - online

Post by SeanHeron »

Thanks for posting the files Google - I've taken the liberty and reuploaded the files with correct relative paths.
(Like I wrote in PM, the address being added into the relative path field [after selecting the file to upload] tripped me up at first as well - I guess another thing I might have pointed out...)

I asked Forb whether he could host at SpringInfo, and one of the first caveats I named was that as it is a player site, the Database would be somewhat misplaced there really.
I'm thankful he is hosting it though, since it means people can find it via a site they know of, rather than having to remember the address (plus with all respect to vbs, I prefer the brighter css used on Springinfo :P).

To be honest though, I have been thinking that the proper home would be a SpringGDK site. It's just I didn't want to wait till I and/or others start on that before having this on-line.
8611
XTA Developer
Posts: 242
Joined: 29 Dec 2014, 08:22

Re: Gadget Database - online

Post by 8611 »

http://www.springinfo.info/?page_id=1441 dead link
http://gadgets.springrts.de/ dead link

https://springrts.com/wiki/GadgetDatabase is copypaste of a forum-post with BB-code = formatting broken
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