HEY YAN - Page 2

HEY YAN

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: HEY YAN

Post by Tobi »

Yes, unless turnRate != turnRadius. Can't check right now.

http://springrts.com/wiki/Lua_MoveCtrl
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: HEY YAN

Post by Gota »

Its not equal.
But turn radius is there..
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: HEY YAN

Post by Pressure Line »

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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: HEY YAN

Post by Tribulex »

omfg.... yan, smoth is always right. you are wrong...
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