REQ: Wind Speed - Page 2

REQ: Wind Speed

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

Moderator: Moderators

User avatar
Wartender
Conflict Terra Developer
Posts: 300
Joined: 17 Jan 2009, 22:37

Re: REQ: Wind Speed

Post by Wartender »

beherith's swaying trees + wind determining how and in what direction the trees sway would be so much win i can't encompass it in a single post.
User avatar
Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: REQ: Wind Speed

Post by Spawn_Retard »

Pako wrote:
Spawn_Retard wrote: please fix it so it wont break!

your widget is goddly.
I'll see how the winds are blowing in few months from now and maybe fix then(I'm not sure how BA will accept so major change and developers aren't very sensitive for fixing things either).

Immediate wind forecast will be broken anyway because the wind change vector will be curved so the turning point would be too hard to detect.
Why have they gone and done that?

Kinda retarded to reinvent the wheel only to make it more complicated.
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: REQ: Wind Speed

Post by Licho »

JAZCASH wrote:Some graphical effects of wind would be nice. Like particles blowing into wind direction or maybe plasma blown by 0.009%.
Thats entirely possible to code now. CA's smoke is blown by the current wind.
Use LUPS in BA to do it.
User avatar
Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: REQ: Wind Speed

Post by Spawn_Retard »

can we have this lua updated?
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: REQ: Wind Speed

Post by Tribulex »

can we have projectiles and physics effected by the wind?
User avatar
JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: REQ: Wind Speed

Post by JohannesH »

d_b wrote:can we have projectiles and physics effected by the wind?
That would be either really awful or totally insignificant imo
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: REQ: Wind Speed

Post by manolo_ »

then somebody would make a widget that makes ur units shoot a lil bit left of th├® aimed thing, so the missiles would hit again
Post Reply

Return to “Lua Scripts”