REQ: Wind Speed
Moderator: Moderators
Re: REQ: Wind Speed
beherith's swaying trees + wind determining how and in what direction the trees sway would be so much win i can't encompass it in a single post.
- Spawn_Retard
- Posts: 1248
- Joined: 21 Dec 2006, 14:36
Re: REQ: Wind Speed
Why have they gone and done that?Pako wrote:I'll see how the winds are blowing in few months from now and maybe fix then(I'm not sure how BA will accept so major change and developers aren't very sensitive for fixing things either).Spawn_Retard wrote: please fix it so it wont break!
your widget is goddly.
Immediate wind forecast will be broken anyway because the wind change vector will be curved so the turning point would be too hard to detect.
Kinda retarded to reinvent the wheel only to make it more complicated.
Re: REQ: Wind Speed
Thats entirely possible to code now. CA's smoke is blown by the current wind.JAZCASH wrote:Some graphical effects of wind would be nice. Like particles blowing into wind direction or maybe plasma blown by 0.009%.
Use LUPS in BA to do it.
- Spawn_Retard
- Posts: 1248
- Joined: 21 Dec 2006, 14:36
Re: REQ: Wind Speed
can we have this lua updated?
Re: REQ: Wind Speed
can we have projectiles and physics effected by the wind?
Re: REQ: Wind Speed
That would be either really awful or totally insignificant imod_b wrote:can we have projectiles and physics effected by the wind?
Re: REQ: Wind Speed
then somebody would make a widget that makes ur units shoot a lil bit left of th├® aimed thing, so the missiles would hit again