Spring on fire - Page 2

Spring on fire

Requests for features in the spring code.

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User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring on fire

Post by smoth »

Does
not
need
engine
feature.

The
lua
already
exists
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Spring on fire

Post by FLOZi »

But having the 'flammable' tag work across all features would be nice.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Spring on fire

Post by Argh »

Just write some Lua:

If Feature destroyed and Weapon == flame-type then do flame behavior. I could probably write that in about an hour, with P.O.P.S. to perform the actual fire, tbh. I just don't use Features, so I'm not all that interested atm.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Spring on fire

Post by FLOZi »

The point is that tags should be generalised.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring on fire

Post by smoth »

FLOZi wrote:But having the 'flammable' tag work across all features would be nice.
Yeah that seems reasonable but all the other stuff this guy is asking for isn't.
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Spring on fire

Post by Tribulex »

yeah srapop i agree with u 100% except that wz2100 gfx are superior to springs and its actually a finished game. Its under "developement" but thats because the source was released and a bunch of noobs are hacking at it a bit (well thats not fair but not much has happened and projects seems to be dwindling).
User avatar
srapop
Posts: 94
Joined: 02 Oct 2009, 16:55

Re: Spring on fire

Post by srapop »

smoth wrote:Flozi posted the code long ago for this. It does not need to be an engine feature
smoth wrote:Does
not
need
engine
feature.

The
lua
already
exists
FLOZi wrote:FWIW, S44 has burning wrecks.

The code required is pretty minimal. At any rate - this is a mod side issue. Not something that needs to be added to the engine really, though support for features burning in the way that default trees do would be nice.
FLOZi wrote:The point is that tags should be generalised.

a nice Gadget.
what now?flammable tag for everybody or lua?
FLOZi wrote:But having the 'flammable' tag work across all features would be nice.
auto-ignited then?
Argh wrote:Just write some Lua:

If Feature destroyed and Weapon == flame-type then do flame behavior. I could probably write that in about an hour, with P.O.P.S. to perform the actual fire, tbh. I just don't use Features, so I'm not all that interested atm.
i ll try.
smoth wrote:
FLOZi wrote:But having the 'flammable' tag work across all features would be nice.
Yeah that seems reasonable but all the other stuff this guy is asking for isn't.
what am i asking for?i mean,that would solve my problem.
d_b wrote:yeah srapop i agree with u 100% except that wz2100 gfx are superior to springs and its actually a finished game. Its under "developement" but thats because the source was released and a bunch of noobs are hacking at it a bit (well thats not fair but not much has happened and projects seems to be dwindling).
they added ship propulsion :roll: in the game it is not even visible :mrgreen:
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Spring on fire

Post by Tribulex »

ZOMG THEY ADD SHIP PROPULSION?

THIS IS THE BEST DAY OF MY LIFE. THANK YOU GOD THANK YOU SRAPOP THANK YOU JEBUS!!!
User avatar
Wartender
Conflict Terra Developer
Posts: 300
Joined: 17 Jan 2009, 22:37

Re: Spring on fire

Post by Wartender »

i tried warzone 2100, played in SP until this one mission where i killed everything on the map, and my enemy didn't die, and time ran out...

never bothered trying online play
User avatar
srapop
Posts: 94
Joined: 02 Oct 2009, 16:55

Re: Spring on fire

Post by srapop »

d_b wrote:ZOMG THEY ADD SHIP PROPULSION?

THIS IS THE BEST DAY OF MY LIFE. THANK YOU GOD THANK YOU SRAPOP THANK YOU JEBUS!!!
:P

did you try it out?
User avatar
srapop
Posts: 94
Joined: 02 Oct 2009, 16:55

Re: Spring on fire

Post by srapop »

warzone 2100 somehow reached a point of sophistication,where the game is actually somehow finished.opposed to spring...it just has more possibilities,and is therefore more unstable(than warzone2100).
has very little developers also.
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srapop
Posts: 94
Joined: 02 Oct 2009, 16:55

Re: Spring on fire

Post by srapop »

we went off topic.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Spring on fire

Post by PicassoCT »

oh, home sweet home
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Spring on fire

Post by Tribulex »

srapop wrote:
d_b wrote:ZOMG THEY ADD SHIP PROPULSION?

THIS IS THE BEST DAY OF MY LIFE. THANK YOU GOD THANK YOU SRAPOP THANK YOU JEBUS!!!
:P

did you try it out?
sorry just got back from 72 hours of straight playing wz2100
User avatar
srapop
Posts: 94
Joined: 02 Oct 2009, 16:55

Re: Spring on fire

Post by srapop »

d_b wrote:
srapop wrote:
d_b wrote:ZOMG THEY ADD SHIP PROPULSION?

THIS IS THE BEST DAY OF MY LIFE. THANK YOU GOD THANK YOU SRAPOP THANK YOU JEBUS!!!
:P

did you try it out?
sorry just got back from 72 hours of straight playing wz2100

woohoo!
i didnt manage that long :mrgreen:
User avatar
srapop
Posts: 94
Joined: 02 Oct 2009, 16:55

Re: Spring on fire

Post by srapop »

PicassoCT wrote:oh, home sweet home
<yeah>
</yeah>
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srapop
Posts: 94
Joined: 02 Oct 2009, 16:55

Re: Spring on fire

Post by srapop »

generalising the "flammable" tag instead of writing lua feels somehow like the "better" way to handle fire.
please tell me if i m wrong.
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Spring on fire

Post by Tribulex »

srapop wrote:generalising the "flammable" tag instead of writing lua feels somehow like the "better" way to handle fire.
please tell me if i m wrong.
WRONG
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Spring on fire

Post by bobthedinosaur »

you dont even need a lua you can do it via cob and emit-sfx

if it is flamable make it detect the flame weapons via weapon id, and then emit some fire/smoke.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring on fire

Post by smoth »

bobthedinosaur wrote:you dont even need a lua you can do it via cob and emit-sfx

if it is flamable make it detect the flame weapons via weapon id, and then emit some fire/smoke.
http://www.youtube.com/watch?v=pSZh8PTeMPs
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