SYNC ERRORS ARE REAL - Page 2

SYNC ERRORS ARE REAL

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Mav
Posts: 258
Joined: 12 Nov 2009, 20:06

Re: SYNC ERRORS ARE REAL

Post by Mav »

Here's what I've gathered from this thread:

Some sync errors are "fake" and are caused by certain maps.
Some sync errors are "real" and are caused by engine/game/LUA/etc.

Some players are smart and understand which sync errors are "fake" or "real".
Some players are stupid and think they are totally pwning teh n00bzors when in fact they are out of sync.

The only solution to the problem is to fix sync errors, both "real" and "fake". Why? You can't fix stupid.

That is all. Arguing about which syncs are "real" vs. "fake" is a waste of time. Fix the problem and you'll never worry about it again.
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Tribulex
A.N.T.S. Developer
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Joined: 26 Sep 2009, 21:26

Re: SYNC ERRORS ARE REAL

Post by Tribulex »

I tend to ban people to stop games i am winning too.
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: SYNC ERRORS ARE REAL

Post by thesleepless »

Auswaschbar wrote:Random thought: do the sync errors go away after wiping out the path cache?
tested clearing the path cache on smallsupremebattlefieldv2 but same fake desyncs.
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Sefidel
Posts: 77
Joined: 14 Dec 2006, 02:02

Re: SYNC ERRORS ARE REAL

Post by Sefidel »

I have not experienced sync errors on ssb2.

We need to determine what maps have fake errors and why they only have them for some people. If we can eliminate fake sync errors then the only ones left would be real and the problem would be solved.

In the meantime, please be more realistic about gameplay, and if there are 5 ppeople out of sync, restart the game.

And frankly nobody should be saying "most of sync errors are fake", it gives people who dont know any better the wrong idea.

I am simply baffled that so many users were so quick to jump on the bandwagon of "no sync errors". truely some of you just like to have your ears tickled.
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Tribulex
A.N.T.S. Developer
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Re: SYNC ERRORS ARE REAL

Post by Tribulex »

Its not a bandwagon.

ITS A ROCKBANDWAGON!!!!

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BECAUSE IT ROCKS!!!!!!!!!!!!!
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BrainDamage
Lobby Developer
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Joined: 25 Sep 2006, 13:56

Re: SYNC ERRORS ARE REAL

Post by BrainDamage »

if you're trying to play online with a LuaAI with a spring version older than 0.80.5.2 then the desync will be real
since the update wasn't enforced, I discovered that many people didn't bother updating/checking
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: SYNC ERRORS ARE REAL

Post by Jazcash »

Sefidel wrote:I have not experienced sync errors on ssb2.

We need to determine what maps have fake errors and why they only have them for some people. If we can eliminate fake sync errors then the only ones left would be real and the problem would be solved.

In the meantime, please be more realistic about gameplay, and if there are 5 ppeople out of sync, restart the game.

And frankly nobody should be saying "most of sync errors are fake", it gives people who dont know any better the wrong idea.

I am simply baffled that so many users were so quick to jump on the bandwagon of "no sync errors". truely some of you just like to have your ears tickled.
So now you've been proved wrong that all sync error messages aren't actually real, an apology would be nice ^_^
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: SYNC ERRORS ARE REAL

Post by Wombat »

fact is that fake sync errors are on ssb2 and lltacomplex (and tangerine i think)

another fact is that it appeared after new engine - my conclusion is that some tree's models cause this error (or some kind of water, but i know shit about mapping)
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Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: SYNC ERRORS ARE REAL

Post by Teutooni »

How is this a problem? Play a few minutes, see if your opponent (and allies) are moving, quit if they don't. If idiots want to continue playing, let them. It's not worth staying for another game with those kind of players. :roll:
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Sefidel
Posts: 77
Joined: 14 Dec 2006, 02:02

Re: SYNC ERRORS ARE REAL

Post by Sefidel »

Regret stop trolling

to quote brain damage:
if you're trying to play online with a LuaAI with a spring version older than 0.80.5.2 then the desync will be real
since the update wasn't enforced, I discovered that many people didn't bother updating/checking
so obviously this is an issue. the problem is that people are so stupid that they listen to every 12 year old that tells them everything is fine. Stop saying stuff like sync errors are mostly fake, for god sake this thread isnt even about sync errors, its about naive morons who assume everytime something is wrong that it isnt. AND THIS applies to autohost managers. How lame is that.

And ive admitted that ive seen the map desyncs, what I am talking about is a different issue.

The biggest problem in spring? Every player has an "Im right" attitude, which is dangerous. Now I have my faults and they are many, but I can admit my own wrongs. The rest of you are so busy stroking your egos that you dont take the time check if what im talking about is factual. Thats ok though, Im not the one playing synced out games.
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Jazcash
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Re: SYNC ERRORS ARE REAL

Post by Jazcash »

Sefidel wrote:Now I have my faults and they are many, but I can admit my own wrongs. The rest of you are so busy stroking your egos that you dont take the time check if what im talking about is factual. Thats ok though, Im not the one playing synced out games.
Can you admit you were wrong in that Mearth game? I'd appreciate that a lot.
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Mav
Posts: 258
Joined: 12 Nov 2009, 20:06

Re: SYNC ERRORS ARE REAL

Post by Mav »

Mav wrote:That is all. Arguing about which syncs are "real" vs. "fake" is a waste of time. Fix the problem and you'll never worry about it again.
You guys aren't making yourselves look any smarter and you haven't convinced the other guy that you're right. Someone find out what is causing these errors and end it there.
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Sefidel
Posts: 77
Joined: 14 Dec 2006, 02:02

Re: SYNC ERRORS ARE REAL

Post by Sefidel »

Regret are you high? Do you totally miss my point? Its not about being right our wrong its about peoples mentalities and people like you who are not helping.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: SYNC ERRORS ARE REAL

Post by Jazcash »

Sefidel wrote:Regret are you high? Do you totally miss my point? Its not about being right our wrong its about peoples mentalities and people like you who are not helping.
Who are you talking to exactly?
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: SYNC ERRORS ARE REAL

Post by Tribulex »

Desync doesnt matter. it actually improves outcomes of the games since more people win!

Ying and Yang....

dont get all bent out of shape:

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srsly
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: SYNC ERRORS ARE REAL

Post by JohannesH »

Some maps that these fakes come up on: Blue bend, sands of war, cooper hill. So its not just features since bluebend has none of those.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: SYNC ERRORS ARE REAL

Post by Cheesecan »

Great, now we have to deal with another problem besides sync errors, namely the widespread misconception that sync errors are not real.

Here's a suggestion; everyone who believes that sync errors are fake, and/or cannot be arsed to fix their broken installations/faulty hardware, go play on the backup host. Enjoy yourselves. Problem solved.

Cooper Hill definitely had sync problems when I tested it last week on spads1 or spads0. I tried 3x and each time one of us would get oos. But I remember playing cooper hill 2v2 in previous versions, and it worked fine then. That was before all this new engine Lua crap though so go figure.
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Spawn_Retard
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Joined: 21 Dec 2006, 14:36

Re: SYNC ERRORS ARE REAL

Post by Spawn_Retard »

d_b wrote:I tend to ban people to stop games i am winning too.
Didnt stop you doing it to me in a 3v3 xta game did it now 8) .
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Mav
Posts: 258
Joined: 12 Nov 2009, 20:06

Re: SYNC ERRORS ARE REAL

Post by Mav »

Cheesecan wrote:Great, now we have to deal with another problem besides sync errors, namely the widespread misconception that sync errors are not real.
I know what a sync error looks like. Last night someone desynced in a BA game and I informed him that he was desynced and should quit. He did.

What I'm seeing in LLTA is NOT a sync error, at least not a game-altering one. Everyone continues playing. I can see my enemies and teammates giving orders, they can see me giving orders, the units move and fight as expected, and everyone plays the game as normal.

The specific game I mentioned earlier, the 1+ hour noobfest, was basically won by me. Throughout the game, I knew that my teammates were synced because I was watching them play. When I finally won the game, it was by a Panther rush, and as I blew up each base the enemies acted as you would expect. They fought back intelligently, tried to build Vipers when they saw me coming, the coms dgunned my panthers, etc. During my 5-minute rush through the bases I never saw a "dead" base with a com just standing there, as you would expect from a desynced player. The game ended when I blew up the last com, and the losing team saw my panther spam and commented on its effectiveness in lobby afterwards.

Maybe the game was somehow desynced in some small way, but it was not a game-altering, restart-forcing desync. Everyone played as normal for over an hour with perpetual desync messages with none of the symptoms.

Please, please, please go play LLTAComplex, maybe 6v6 or so. I guarantee a desync message for multiple players in the first minute, and for the messages to keep spamming for the game's duration. Play the game out and report your findings. If you can find a game-altering desync, let the mapmakers/devs/whoever know so that they can fix it. I know from personal experience that this has not been the case.
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Mav
Posts: 258
Joined: 12 Nov 2009, 20:06

Re: SYNC ERRORS ARE REAL

Post by Mav »

P.S. Just went back and watched a couple replays to be sure.

Even though there was a sync error message given every 15-30 seconds over the course of a game, everything appeared to be in sync with no visible issues.
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