.:New Map (Ripoff):. Desert Delta Siege - Page 2

.:New Map (Ripoff):. Desert Delta Siege

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Forboding Angel
Evolution RTS Developer
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by Forboding Angel »

It's not a fucking remake.

Image

Read the thread next time.
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Beherith
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by Beherith »

Forboding Angel wrote: Because I'm somewhat annoyed by the fact that the compiler or spring is doing this.
Please try svn build of spring.
http://buildbot.eat-peet.net/spring/ins ... a900b8.exe
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AF
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by AF »

It looks like delta siege

It has the metal map of delta seige

It has the heightmap of delta siege

The only thing different is the texture and lack of typemap*

Therefore it is a derivative map, a remake. Pride yourself on a syntactic technicality, but it wont make a difference because it's what everyone here is thinking.

You chose to try and conquer Mount Impossible, even if you do a 5 Star job, even if you do plain better than delta siege original, you have a HUGE way to go still because of the status DS and DSD have acquired. Unless you can do a godly job, you're guaranteed that you'll have to eat some humble pie.
Last edited by AF on 03 Jan 2010, 15:29, edited 1 time in total.
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knorke
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by knorke »

which fucked balance in most mods other than BA
what other mods is dsd popular with?

might have been usefull if you had only taken the top 1/4 of dsd and call it "DSD North" or something so it can be played 2v2.
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JohannesH
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by JohannesH »

knorke wrote:might have been usefull if you had only taken the top 1/4 of dsd and call it "DSD North" or something so it can be played 2v2.
or 4v4 XD
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Forboding Angel
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by Forboding Angel »

AF wrote: You chose to try and conquer Mount Impossible
The whole thing was a joke. Live with it. Lately I've just been upset at spring eating my details.

@behe, I'll give it a shot a bit later today. I compiled it again using your best quality settings in the new compiler.
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AF
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by AF »

Forboding Angel wrote:
AF wrote: You chose to try and conquer Mount Impossible
The whole thing was a joke. Live with it. Lately I've just been upset at spring eating my details.

@behe, I'll give it a shot a bit later today. I compiled it again using your best quality settings in the new compiler.
Internet, serious business
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CarRepairer
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by CarRepairer »

This map looks nice. I'd rather play this than original DSD because the color is nicer on the eyes. Good job.
Regret
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by Regret »

I approve of this blatant plagiarism. :regret:
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Forboding Angel
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by Forboding Angel »

CarRepairer wrote:This map looks nice. I'd rather play this than original DSD because the color is nicer on the eyes. Good job.
Really? I thought I was the only person in existence who though dsd was fugly. Nice to know I'm not alone. I do think behe should do a dsd remake + retexture though, I imagine it would look 100% pimp, whereas this is more me screwing around than anything really. That, and trying to figure out the nuances of the new compiler.
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1v0ry_k1ng
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by 1v0ry_k1ng »

question: why use compilers at all?

springmapedit seems to have the ability to import the texture, heightmap, metalmap of a map etc and output an exact replica of what you have in the editor without any loss of texture detail, heightmap terracing or other problems you guys are always complaining about. do compilers do somthing diffrent/better than the springmapedit compile, or are people just not aware how much ass springmapedit is kicking?
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Neddie
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by Neddie »

I found it to be an extreme form of fail.
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Beherith
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by Beherith »

SME is great for compling, if:
You dont mind the box filter
You dont want compression
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KaiserJ
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by KaiserJ »

whats the box filter?
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1v0ry_k1ng
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by 1v0ry_k1ng »

compression? in the age of broadband? never!
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Beherith
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by Beherith »

Box filter is the nearest neighbour mipmap filter.
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Forboding Angel
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by Forboding Angel »

neddiedrow wrote:I found it to be an extreme form of fail.
Same. On 64bit it fails epicly.
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1v0ry_k1ng
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by 1v0ry_k1ng »

neddiedrow wrote:I found it to be an extreme form of fail.
why?
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Cheesecan
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by Cheesecan »

This map gets my stamp of approval.

Moar Delta Siege ripoffs please. See my thread for why I think this is an awesome idea.
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1v0ry_k1ng
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Re: .:New Map (Ripoff):. Desert Delta Siege

Post by 1v0ry_k1ng »

quick, someone make delta seige invert (inverted heightmap)
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