I have had the "You won the game" window appear two times because my ping reached the limit, but I could still move the window to the side and continue playing

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Any you can't change your vote.Peet wrote:I think the funny thing is that everyone is agreeing with me and voting 'no' which is the opposite.
Ok, I played a long porcy BA game yesterday which dropped me near the end because of lag timeout so I observed how that works.zerver wrote:Right now, it seems that connection is lost if ping is more than ~1 minute.Tobi wrote:AFAIK that is exactly what would happen if Spring didn't slow down for them.
We need some changes so that specs only lose the connection if they completely stop to send sync responses. Also, the annoying repeated "no sync response for spectator" must be removed ofc.
Thanks for your votes, I will look into this...
There's a client in the works that does just that, so yes.==Troy== wrote:Can we have a spec mode which ONLY records the received information? And does no calculations otherwise. (i.e. background process)
I.e. just silent recording of demo.
I like that idea. Same with people who have died. And if the "just save me a demo" was included, then voila, you can quit but you can also see what happened later, if you're bored.How about we make specs who can't run the game fast enough run at their own speed? The host will send all the commands etc to the spectator, but won't care about him and will just run the game further with the proper speed, while the spectator will just basically watch a replay.