widget request:"more than" simple formations - Page 2

widget request:"more than" simple formations

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: widget request:"more than" simple formations

Post by Tribulex »

STEP 1:

Image

STEP 2:

Image


STEP 3:

Image

AF loves me now
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: widget request:"more than" simple formations

Post by SeanHeron »

I think what he's trying to say is that there is apparently a widget in THIS that is relatively similiar to what you're asking for. But he's obviously being an idiot about it...
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AF
AI Developer
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Re: widget request:"more than" simple formations

Post by AF »

No he's not, he's providing a public service by beautifying the forums....
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Tribulex
A.N.T.S. Developer
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Re: widget request:"more than" simple formations

Post by Tribulex »

AF wrote:No he's not, he's providing a public service by beautifying the forums....
:D
SeanHeron wrote:I think what he's trying to say is that there is apparently a widget in THIS that is relatively similiar to what you're asking for. But he's obviously being an idiot about it...
Well actually i must say you are the idiot, because i made these pictures EXTRA BIG so you understand what to do. You dont even have to understand any language to read my directions.
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srapop
Posts: 94
Joined: 02 Oct 2009, 16:55

Re: widget request:"more than" simple formations

Post by srapop »

d_b wrote:STEP 1:

Image

STEP 2:

Image


STEP 3:

Image

AF loves me now
obviously i m not clever enough to understand what you mean.

i havent seen any widgets in THIS like this.
i know we have december,but, d_b ,would you please reveal your thoughts?!?
Last edited by srapop on 01 Dec 2009, 20:58, edited 1 time in total.
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lurker
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Re: widget request:"more than" simple formations

Post by lurker »

Clearly you haven't played a game of it (with everything working, if the code is broken in 80.5 that's not your fault). When you give an order to a big group lua turns it into an arranged formation (happens to be a gadget, but it could be moved into a widget).
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: widget request:"more than" simple formations

Post by Argh »

This is like one of those stupid riddles:

Q. How many Spring Lua coder wanna-bes does it take to go read some free, useful sourcecode?

A. Infinity, because 9 out of 10 are simply too lazy to find the download link, and the last guy's attention span was too short to actually read anything.
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srapop
Posts: 94
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Re: widget request:"more than" simple formations

Post by srapop »

Argh wrote:This is like one of those stupid riddles:

Q. How many Spring Lua coder wanna-bes does it take to go read some free, useful sourcecode?

A. Infinity, because 9 out of 10 are simply too lazy to find the download link, and the last guy's attention span was too short to actually read anything.
if you call me a lua wannabe,ok.
i have no clue of ANY programming language.
i somehow realized i just have to come back in a e few years, when i probably learnt stuff,and then i ll just read through your post with the nice pictures and it┬┤ll make ┬┤bing┬┤ and i will wonder why i didnt get it back in 09.
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srapop
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Re: widget request:"more than" simple formations

Post by srapop »

lurker wrote:Clearly you haven't played a game of it (with everything working, if the code is broken in 80.5 that's not your fault). When you give an order to a big group lua turns it into an arranged formation (happens to be a gadget, but it could be moved into a widget).
i have played T.H.I.S. in new releases.nothing.
Lurker gave me the hint to play it with a older release.i did.
there it was.great.
d_b i understood what you mean,this formations are really coool.
only thing they needed would be a "switch on/switch off" formation speed.cuz daggers arrive first always and this may not be wanted always.


yay.but would somebody care to actually do the widget?because this needs to be shared for the other mods,i think.
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Tribulex
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Re: widget request:"more than" simple formations

Post by Tribulex »

srapop wrote:
lurker wrote:Clearly you haven't played a game of it (with everything working, if the code is broken in 80.5 that's not your fault). When you give an order to a big group lua turns it into an arranged formation (happens to be a gadget, but it could be moved into a widget).
i have played T.H.I.S. in new releases.nothing.
Lurker gave me the hint to play it with a older release.i did.
there it was.great.
d_b i understood what you mean,this formations are really coool.
only thing they needed would be a "switch on/switch off" formation speed.cuz daggers arrive first always and this may not be wanted always.


yay.but would somebody care to actually do the widget?because this needs to be shared for the other mods,i think.

hmm try ctrl click if u want daggers to move better.
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srapop
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Re: widget request:"more than" simple formations

Post by srapop »

right.
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srapop
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Re: widget request:"more than" simple formations

Post by srapop »

if it is so easy to just "look at free source code",could someone do it?
because for me its still a long way to reach to that level of knowledge.



Turn it into a widget!please!

*thanks*
SkyStar
Engines Of War Developer
Posts: 23
Joined: 08 Jul 2009, 15:05

Re: widget request:"more than" simple formations

Post by SkyStar »

All done.

I didn't do much testing, but since it worked that's fine for me.

If anything goes wrong let me know ^^.

There is one setting in the code you can change:

Code: Select all

local formationType = 2 --- Controls what formation the units take (1-5)
enjoy.
Attachments
Formations.lua
(5.06 KiB) Downloaded 118 times
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srapop
Posts: 94
Joined: 02 Oct 2009, 16:55

Re: widget request:"more than" simple formations

Post by srapop »

SkyStar wrote:All done.

I didn't do much testing, but since it worked that's fine for me.

If anything goes wrong let me know ^^.

There is one setting in the code you can change:

Code: Select all

local formationType = 2 --- Controls what formation the units take (1-5)
enjoy.
now that is a nice birthday present!thanks!
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: widget request:"more than" simple formations

Post by 1v0ry_k1ng »

custom formations is the perfect tool without need of improvement

the micro of arranging your forces in battle is the FUN BIT. building metal makers is supposed to be the boring bit. This widget request can S my D
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