I am SO SICK OF THIS #$@$&%^@#$ - Page 2

I am SO SICK OF THIS #$@$&%^@#$

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by luckywaldo7 »

Come to think of it a teleporter type unit could be very cool.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Saktoth »

Argh wrote:Gadget.

Get Factory positions.

Get Units in square of Footprint.

If not your Team, teleport them out, far enough that they can't just drive back in.

Run once per half-second.
Its called Factory Antihax and it already exists.

Doesnt seem to work perfectly though.
Google_Frog
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Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Google_Frog »

This hax is a hitsphere related issue. The prevent lab hax gadget does not look at units outside the factory as there is a much simpler solution for them.
Gadget.

Get Factory positions.

Get Units in square of Footprint.

If not your Team, teleport them out, far enough that they can't just drive back in.

Run once per half-second.
It actually works every frame. It was initially every half second but looked really weird. The frame update has no noticeable slowdown.
Its called Factory Antihax and it already exists.

Doesnt seem to work perfectly though.
Prevent lab hax works on units inside factories. In this hax the units are just outside of the factory but inside the factory's hitsphere. I think the sphere is still used for targetting. Someone needs to reduce the size of the sphere.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Saktoth »

We can do this easily with s3o.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Pressure Line »

and with 3do. custom collision volume plz?
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Tribulex »

Google_Frog wrote:The emp tacnuke has 3 missiles. You could emp the jeffies for long enough to reclaim and rebuild the lab.
GTFO
Saktoth wrote:No no, the solution is clearly to aim the Starlight back and forward over the factory until the laser hits the jeffy. Or if the factory explodes, well, bonus, that kills the jeffy too.
GTFO
SirMaverick wrote:
JohannesH wrote:Teleport... How far exactly then? :D
Into the next nearby factory.
GTFO

I DONT ACTUALLY ENJOY BROKEN GAMES THE WAY YOU ALL DO.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Saktoth »

Pressure Line wrote:and with 3do. custom collision volume plz?
You mean a hitbox? It has one, we were just saying that.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Tribulex »

hmmmm bump (still an issue).


Its obviously not that hard to fix. Its not a problem in any other *A mods.
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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by maackey »

Well, CA *is* open sourced. If "Its obviously not that hard to fix" why haven't you already submitted a patch to fix the problem?

It will get results faster than whining and complaining.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by Tribulex »

I already vowed never to contribute anything but models and textures to CA. Its a long story...
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: I am SO SICK OF THIS #$@$&%^@#$

Post by luckywaldo7 »

Maybe at least give a list of units with this problem.
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