Glest content, ready to be imported into your fantasy mod! - Page 2

Glest content, ready to be imported into your fantasy mod!

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Glest content, ready to be imported into your fantasy mod!

Post by Argh »

Under their stated, "credit is mandatory, but you may use it for whatever" license, so basically the same terms as CC-SA.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Glest content, ready to be imported into your fantasy mod!

Post by smoth »

pretty cool
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Glest content, ready to be imported into your fantasy mod!

Post by Saktoth »

You mean CC-BY?

Any more luck getting their content exported eh? Any chance of an upload in an editable format (.3ds or .obj)?
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Glest content, ready to be imported into your fantasy mod!

Post by Argh »

I will upload it in OBJ if you want, but I was just going to get it straight to S3O, let people export from there. I figured that if I was going to spend the time on it, it might as well be "ready to use, really".
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Glest content, ready to be imported into your fantasy mod!

Post by Pressure Line »

just chuck it on modelbase and include a .7z of the objs
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Glest content, ready to be imported into your fantasy mod!

Post by smoth »

the problem with s3o over obj is that obj could be easily imported into other tools and reworked, the normals set etc.

that is why I was suggesting obj.
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Glest content, ready to be imported into your fantasy mod!

Post by CarRepairer »

This is just what I need for my game. You are a life saver!
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Glest content, ready to be imported into your fantasy mod!

Post by CarRepairer »

Is Glest yet?
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Glest content, ready to be imported into your fantasy mod!

Post by Argh »

Been busy. Will try to find time to do this tonight.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Glest content, ready to be imported into your fantasy mod!

Post by Neddie »

Car, if you want, I can modify their textures to give you variety, might be faster than any of my other projects.
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Glest content, ready to be imported into your fantasy mod!

Post by CarRepairer »

Thanks guys. Lack of models is my severe weak point. Much appreciated.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Glest content, ready to be imported into your fantasy mod!

Post by Saktoth »

Ill finish up the knight. Do you want several weapons for him, or just the sword and shield? What units/weapons do you have planned?
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Glest content, ready to be imported into your fantasy mod!

Post by Saktoth »

Okay its up on modelbase. Some of the seams arent perfect and there is a little loss in texture quality since i mirrored everything and went from 512 to 256,- but 256 isnt quite enough even with all the mirroring so i scaled a few things down. But it'll do.

You can probably adapt the peewee script or most other walk anims to it fairly easily.
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Glest content, ready to be imported into your fantasy mod!

Post by CarRepairer »

Sword and shield is fine, thanks. I'm not seeing anything on modelbase under the news, maybe there's a delay?
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Glest content, ready to be imported into your fantasy mod!

Post by CarRepairer »

User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: Glest content, ready to be imported into your fantasy mod!

Post by azaremoth »

Lol - fear the boar riders! ;)
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Glest content, ready to be imported into your fantasy mod!

Post by CarRepairer »

Ah yes, I should attribute the horse model to azaremoth (why he made horses that look like pigs I'll never know ;)
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Glest content, ready to be imported into your fantasy mod!

Post by Argh »

Oh, and yes, I have still not released. I am sorry, I bit off more than I could chew and stupid RL emergencies kinda took me away from my game work today :P
Post Reply

Return to “Art & Modelling”