Loading screens - Page 2

Loading screens

Requests for features in the spring code.

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zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Loading screens

Post by zerver »

I agree that low res loading images are fugly, but we must also consider the mod download size
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Loading screens

Post by hoijui »

why don't we have a load-screen downloader, and then when loading a mod for the first time, there is a load screen for downloading load-screens first, after which ...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Loading screens

Post by smoth »

as always the request is lost among pie in the sky bullshit.

PRESERVE ASPECT RATIO PLXKTHXBYE
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Loading screens

Post by AF »

Maybe if the thread title describing what the thread is about, wasn't the uber generic term it is....
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Loading screens

Post by zerver »

Since loading screens tend to be mostly screen shots anyway, just pick a random image from screenshots folder and then overlay the mod logo :mrgreen:

Would be epic fun to see a BA screenshot at CA startup
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Loading screens

Post by Master-Athmos »

neddiedrow wrote:What do you think a video is? But yes, you can only really do that in said format right now.
Video codecs don't really save each and every frame but do certain keyframes and use lots of maths to describe what's going on between them (at least as long as you don't want to talk about codecs like MJPEG). Most certainly more "work" than just playing some compressed frames but also gives an immense reduction in filesizes...

That's why it would be nice to have the option to play "real" videos (especially during the loading screen)...
zerver wrote:I agree that low res loading images are fugly, but we must also consider the mod download size
I guess that's the mod/game maker's problem and I don't think a few 1MB JPEGS will make a like several hundred MBs huge PURE modfile the new bandwidth eater of the year...
hoijui wrote:why don't we have a load-screen downloader, and then when loading a mod for the first time, there is a load screen for downloading load-screens first, after which ...
While the idea isn't bad and would save quite some bandwidth (as the screens needn't to be in the modfile any longer and as such not downloaded every release) I guess it's too much of a hassle and not really comfortable as it creates too many problems in creating the "screeny delivery system"...
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Loading screens

Post by Tribulex »

If you have a lua config file, you could do things like show a tutorial screen for someone of a low rank.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Loading screens

Post by KaiserJ »

smoth wrote:PRESERVE ASPECT RATIO PLXKTHXBYE
this is really all we need. nothing complicated.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Loading screens

Post by hoijui »

git master now preserves aspect ratio for load screens, rest of the screen will stay black.
see commit: c149feacfb5d3d1e9aaa28d185e036e82728bbd5

when testing, please make sure to NOT make the window smaller then 113 pixel on the X axis, as this will freeze spring.
though.. this should be obvious.
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Loading screens

Post by very_bad_soldier »

thanks a lot!
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