Higher LOS refresh-rate? - Page 2

Higher LOS refresh-rate?

Requests for features in the spring code.

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wilbefast
Posts: 255
Joined: 14 Oct 2009, 18:04

Re: Higher LOS refresh-rate?

Post by wilbefast »

ah yes - that would be nice :-)
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wilbefast
Posts: 255
Joined: 14 Oct 2009, 18:04

Re: Higher LOS refresh-rate?

Post by wilbefast »

Any news? I'm not a lua wizard (yet) but if nobody is trying to make this then I might have a crack at it. Also wanted to post an example of why the refresh rate needs to be higher:

Image

This unit (arm air scout from CA) can move outside it's own line of sight by the time it refreshes (this screenshot isn't even a worst case scenario). There's also a bit of tearing at the top - sometimes only the bottom half of the LOS gets drawn, although it's generally corrected at the next refresh.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Higher LOS refresh-rate?

Post by Tribulex »

is this just a slow refresh of los mode gfx, or is a slow update of the actual los? Show some radar dots thats not a helpful pic.
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wilbefast
Posts: 255
Joined: 14 Oct 2009, 18:04

Re: Higher LOS refresh-rate?

Post by wilbefast »

Just the gfx AFAIK - thought I could solve it by doing a for loop that turned it on and off every x milliseconds but the game is not accepting my amateur lua scripts :|

It's more than the refresh rate though: overall the LOS just draws really badly:

Image
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Higher LOS refresh-rate?

Post by Tribulex »

well then, case closed.

Image
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