less rtard pathing behavior from features
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Re: less rtard pathing behavior from features
I really wouldn't call it 'true attack ground'. 'forced attack ground' would work, 'force attack', 'attack ground you stupid machine', etc. but 'true' does not imply turning off the normal sanity checks.
Re: less rtard pathing behavior from features
Wrt 3, LOS system has nothing to do with whether or not a unit with AvoidFeature does obey an attack feature if a feature is in the line of fire.
Actually, any new LOS system won't change at all how units and features packed densily together on a flat piece of ground behave - they can all see each other anyway.
The only two things a new LOS system may bring are:
1) Change in performance and/or approximation quality,
2) Feasible way to define volumes that block LOS, apart from the volume implicitly defined by the heightmap.
Also, don't assume "it has got nowhere" if no ready implementation is released yet. Not all progress on things like this is measurable in lines of code or number of commit messages. (Ever heard of design?)
(In other words, I have been looking at it recently, but I haven't come up with a satisfactory algorithm yet, and I'm not going to start coding on it until I have.)
Actually, any new LOS system won't change at all how units and features packed densily together on a flat piece of ground behave - they can all see each other anyway.
The only two things a new LOS system may bring are:
1) Change in performance and/or approximation quality,
2) Feasible way to define volumes that block LOS, apart from the volume implicitly defined by the heightmap.
Also, don't assume "it has got nowhere" if no ready implementation is released yet. Not all progress on things like this is measurable in lines of code or number of commit messages. (Ever heard of design?)
(In other words, I have been looking at it recently, but I haven't come up with a satisfactory algorithm yet, and I'm not going to start coding on it until I have.)
Re: less rtard pathing behavior from features
Is it possible to force fire when in FPS mode, even if allied units are in the line of fire?
Re: less rtard pathing behavior from features
lua widget trickery.zerver wrote:Is it possible to force fire when in FPS mode, even if allied units are in the line of fire?