StarCraft: Big Game Hunters - Page 2

StarCraft: Big Game Hunters

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Artanis186
Posts: 22
Joined: 03 Sep 2009, 23:32

Re: StarCraft: Big Game Hunters

Post by Artanis186 »

Alright, I've been seeing a lot of comments telling me to give credit to the guy that made the other "The Hunters" map. Well... no. Not that I'm mean or anything, but that I didn't take it from him. Everything in the map was made by me. The only credit need given is to Blizzard for the concept and textures. I believe I am as close to done as I'm gonna get. I'll post when I upload it and update the main topic with the link.
Artanis186
Posts: 22
Joined: 03 Sep 2009, 23:32

Re: StarCraft: Big Game Hunters

Post by Artanis186 »

Okay then. Finally got it done. I uploaded the file and edited the post.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: StarCraft: Big Game Hunters

Post by Saktoth »

Yeah, like i say dont listen to them, they dont know what they're talking about.

Now this is very, shall we say, authentic to the starcraft map. Are you actually using starcraft textures?

I assume those 'mineral patches' are mexes? Whats the metal per spot? Anything over 1.0 would probably be a bit much.

The double geo thing is possibly overkill but i suppose it might work out.

Anyway nice work, ill check it out some time soon.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: StarCraft: Big Game Hunters

Post by knorke »

since its mostly an FFA map, lots of metal is ok imo.
otherwise player will just porc longer until they have the eco, now you skip that part which is good.
will have to see it ingame.
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