Mechwarrior 5 - Page 2

Mechwarrior 5

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Argh
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Re: Mechwarrior 5

Post by Argh »

TBH, that scene looked pretty accurate to me, lighting-wise. The sun is nearly set, and is quite clearly seen in one of the shots as being low enough to be orange. I don't think it was anything more than a straightforward artistic choice, basically. If the whole game is set when it's nearly dark, though, lol...

And I must say that is some truly amazing tech they've built, to do dynamic and point-accurate damage to the buildings, etc. and to render such massive scenes well. I have this sneaking feeling that running it on even minimal standards is impossible on my hardware.
Master-Athmos
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Re: Mechwarrior 5

Post by Master-Athmos »

@smoth:
Most of your arguments fail here because as it's said in the video: It's about planet Deshler and not earth. That planet obviously has a large amount of brownish dust / clouds in the upper atmosphere making the brown lighting actually "realistic" (or at least believable). The fact that the sun is orange also can be explained by that. Well when talking about a scenario with big tank like mechs kicking each other's ass "realism" shouldn't be applied to everything anyway...

We sure can agree on some exaggeration of this but if you like it or not is just a matter of taste. Imo it actually fits to the entire "dirtyness" of the universe...
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smoth
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Re: Mechwarrior 5

Post by smoth »

that is a load of horsepoopey, you know the entire game is going to look this way.
Master-Athmos
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Re: Mechwarrior 5

Post by Master-Athmos »

Still changes nothing about your "blue skies of LA" or sun color arguments. If you don't like the setting on Deshler and if a simple colorset ruins an entire game for you then just don't play it. Not that anyone forces you to do so...

To do another interesting announcement: Mentek will actually make Mechwarrior 4 available for free...

http://battletech.catalystgamelabs.com/ ... etech-com/
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Caydr
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Re: Mechwarrior 5

Post by Caydr »

Oooo! I really liked Mechwarrior 3.

Video's still buffering...

The MW4 series games were decent but short and lacked story/character... MW3 was one long epic story from one side of a planet to the other. 14 medium ER-laser alpha strike was the shit.

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I hope it's developed for PC then ported to consoles, not vice versa...

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I agree with the anti-brown-sepia-bloom sentiment but I think it's just something the industry will gradually grow out of. Doesn't really bother me too much.

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smoth
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Re: Mechwarrior 5

Post by smoth »

Master-Athmos wrote:Still changes nothing about your "blue skies of LA" or sun color arguments. If you don't like the setting on Deshler and if a simple colorset ruins an entire game for you then just don't play it. Not that anyone forces you to do so...
What a cop out bullshit answer.

no they are doing it because that is the current aesthetic style. Even if it did have an orangish atmosphere. The whole place would not be tinted that way. Everything would not be GREY buildings.

come off of it.
Master-Athmos
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Re: Mechwarrior 5

Post by Master-Athmos »

Why your points fail imo:
http://i.d.com.com/i/dl/media/dlimage/8 ... large.jpeg
http://mechwarrior5.ru/images/history/m ... r-3-03.jpg
http://www.beastwithin.org/users/wwwwol ... mation.png

Those brownish settings are nothing unusual for the Mechwarrior series. Add in some more modern ambient lighting and you have some brownish appearance even on non-brownish surfaces. So telling this is just and only because of some kind of modern and recent style is wrong. Even the older games feature brownish environments and grey buildings. They sure also feature scenarios on earth or earth-like environments. The story of Mechwarrior 5 just seems not to take place in such an environment (although there still is a slim possibility of seing another planet but the devs didn't say anything about it yet)...

Come off of it...
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Evil4Zerggin
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Re: Mechwarrior 5

Post by Evil4Zerggin »

Those screenshots are not typical of those games as a whole.

Whether you agree with
smoth wrote:that is a load of horsepoopey, you know the entire game is going to look this way.
or not, you can't say that that was the style of previous games. Hell, Mechwarrior 4 had scenes like this despite being pretty much the cartooniest shit ever overall.
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Caydr
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Re: Mechwarrior 5

Post by Caydr »

Finally watched the video. IMHO the amount of "brown-shift" isn't as bad as it could've been, and I seriously doubt that the video contained any ingame assets whatsoever. Of course, I think I said the same thing about the Fallout 3 trailer. This trailer though threw in some pretty heavy fog, particle, and physics effects (collapsing building f/i) that would kill even a top of the line system.

I don't think it was really an accurate representation of what the game itself will look like as a finished product, so any assumptions based on it are pretty premature.

Anyone else wonder what the purpose of the ejection seat was? It must've propelled the pilot a good 15 feet in the air or so. Pity about the nuclear meltdown he wound up landing in.

Wasn't a very exciting fight either. That was an atlas vs... a... a thor? No, not a thor... um... not sure what but it looked like a 60-70 ton mech at most. In that situation, you don't just keep fighting less than a block away, it's suicide. Use your speed to your advantage, the missiles could be dodged or blocked by buildings from a greater distance. Could've also shot the foundation out from the building and made it land on top of the annihilator. Would've at least bought time....

edit: and what's with the groin shot with the PPC? Aim for the head! Aim for the leg! Aim for the upper torso! Not the crotch!
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smoth
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Re: Mechwarrior 5

Post by smoth »

re:groin shot, considering the dialog, probably because it was aimed at attracting the kiddies
Master-Athmos
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Re: Mechwarrior 5

Post by Master-Athmos »

Evil4Zerggin wrote:Those screenshots are not typical of those games as a whole.

Whether you agree with
[...]
or not, you can't say that that was the style of previous games. Hell, Mechwarrior 4 had scenes like this despite being pretty much the cartooniest shit ever overall.
Actually I explicitly said that the games also featured different environments. It's just about that the setting shown in the video is nothing completely new and just based on some strange design the industry loves currently. Former games featured this environment - the video of Mechwarriors 5 shows that kind of environment - it's part of the Mechwarriors universe (or Battletech for that manner)...

Saying this will make the entire game look like shit (or doing some out of the line comments that earth does not look like that) also is not appropiate and we don't even know yet if the entire game if focused around combat on that single planet. So we might see a different environment as well...
Caydr wrote:Anyone else wonder what the purpose of the ejection seat was?
Yeah - that part missed some logics. The explosion actually should have blown the pilot around like a leaf in the wind but it has no influence on him. Well it's just a promo trailer focusing on some fancy pants screenies anyway. Apart from the pilot behaving a bit noobish I also don't understand why that first mech is destroyed although all that happens is the buildings it's standing on breaks...
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Caydr
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Re: Mechwarrior 5

Post by Caydr »

Hm. Allegedly the video is fully ingame. Hmm... No, I don't really think so. I mean, it would be nice. But some parts were obviously not something that could actually in real gameplay. Like the ejection seat.

http://pc.ign.com/dor/objects/18954/mec ... =mediaFull

The amount of brown is sort of justified I think, it's obvious that the city the battle takes place in is... in a state of disrepair. It's also necessary to have all the brown so they can fog out distant objects, otherwise a computer wouldn't be able to handle so much detail. I'm hoping this doesn't mean that the whole game is going to be point-blank fighting.
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Argh
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Re: Mechwarrior 5

Post by Argh »

What we saw there was a tech demo, apparently. I ready IGN's exclusive, and it mentions that they don't have a budget set yet, so I guess this is a demonstration of their skills and desire to build this game's visuals to this level of quality and detail. Gonna be interesting to see how things work when the rubber meets the road, but it doesn't appear there's a release date or anything atm.

All that said... Tinker and Smith landed $29 million in venture capital, so they probably have enough to build this puppy, depending on their ROI for Nanovor (which... eh... I'm still trying to see how that's going to make money, with a 450MB download for a game aimed squarely at the small fry, but hey, I'm stupid like that).
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Evil4Zerggin
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Re: Mechwarrior 5

Post by Evil4Zerggin »

smoth wrote:re:groin shot, considering the dialog, probably because it was aimed at attracting the kiddies
Neurohelmet feedback? >_>
Caydr wrote:Wasn't a very exciting fight either. That was an atlas vs... a... a thor? No, not a thor... um... not sure what but it looked like a 60-70 ton mech at most. In that situation, you don't just keep fighting less than a block away, it's suicide. Use your speed to your advantage, the missiles could be dodged or blocked by buildings from a greater distance. Could've also shot the foundation out from the building and made it land on top of the annihilator. Would've at least bought time....

edit: and what's with the groin shot with the PPC? Aim for the head! Aim for the leg! Aim for the upper torso! Not the crotch!
It's a teaser video, of course it's going to feature people standing around and talking when they should be shooting/getting the hell out of dodge. If it were realistic you would probably see the MW equivalent of this.
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Caydr
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Re: Mechwarrior 5

Post by Caydr »

If it was realistic, only an exceptionally good pilot would've been in the atlas, and the guy in the warhammer would've seen the blatantly obvious form of the atlas coming at him before the dust obscured things. The atlas pilot wouldn't have just stood there taking the punishment, losing an assault mech's arm, and he certainly wouldn't have fired a killing blow at point blank range where the reactor meltdown would kill him as well. The warhammer pilot would have immediately tried to use his superior speed and maneuverability to gain a tactical advantage of some kind, since warhammers are long-range fighters (dual ppc).

I'm not really a MW geek or something, I just wish it had been a little more true to the universe. It would've given me a tiny bit more confidence that the real game might play like the earlier entries in the franchise.
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Evil4Zerggin
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Re: Mechwarrior 5

Post by Evil4Zerggin »

Iono, none of the previous MW games really played very similarly.
  • MW 1: Haven't played it.
  • MW 2: Run around with a few pulse lasers (2-3) and a pile of heat sinks. PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW
  • MW 3: Better weapon balance, but basically capping people in the leg in one shot IMX. Either that or massive long range alpha strikes. Also most detailed control scheme (mouse aim + arm swing + torso twist + movement); you could probably do well with a co-pilot. Harsher heat system.
  • MW 4: Less true to Battletech, more emphasis on weapon balance, somewhat less lethality. I also felt that range closed faster than previous games although that might just be me.
The two MC games didn't play very similarly either. I've not played MechAssault so I can't comment there.
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Caydr
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Re: Mechwarrior 5

Post by Caydr »

You mention "moving" though, which is something that is lacking in the teaser. They're not moving at all besides, well, really tiny left-right movements.
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Evil4Zerggin
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Re: Mechwarrior 5

Post by Evil4Zerggin »

I think that's reading a bit too much into it.
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Caydr
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Re: Mechwarrior 5

Post by Caydr »

No, reading too much into it would be trying to calculate how the game will be balanced based on the amount of damage the missile salvo did and comparing it to damage tables of previous games.

Actually now that I think of it, that would be frakking genius.
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