New pathfinding
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: New pathfinding
Am I the only person with a mod that doesn't have this trouble?
Re: New pathfinding
i changed the heatmap a bit in the test version so any parameter tweaking should be done there - but in principle, argh is right. the system now works such that it may be possible to give heat values to particular unitdefs instead of/in addition to movetypes, but it's not implemented yet.
also, in the test version a single unit won't avoid its own path anymore.
ps. dragon45: cool-off is nothing fancy, it is reduced by a constant amount (precisely, 1) every frame in the test version and a bit less often in 0.80.2. minimum heat of a square is naturally 0.
also, in the test version a single unit won't avoid its own path anymore.
ps. dragon45: cool-off is nothing fancy, it is reduced by a constant amount (precisely, 1) every frame in the test version and a bit less often in 0.80.2. minimum heat of a square is naturally 0.
Re: New pathfinding
i think the heatmap is a great idea once it gets fixed